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If you have a low chance to hit then as per above post there's options to help. What's important is finding out why your hit chance is low. Low stats, no proficiency, poisoned status etc, bane, low ground, poor light, out of range.

If you have a high chance to hit and never hit, well that's a bug or perception.
I turn karmic dice off and it should be off by default. with an explanation then the players could choose to turn it on.

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Yeah, if only Larian listened, when we told them that combat log is useless as it is now. -_-


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Yeah, if only Larian listened, when we told them that combat log is useless as it is now. -_-

Sad but true. I once wondered about my low hitchance against Auntie Ethel, because there was nothing in the log, and at some point I got the idea to move the mouse cursor over her, and behold, she had a blur spell active, which moreover was not displayed "blurry" at all. Why make it simple when Larian can make it more complicated? rolleyes

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Turn on the karmic dice …takes the edge off rng extreme situations.

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Originally Posted by Tarorn
Turn on the karmic dice …takes the edge off rng extreme situations.


Karmic Dice also works against you. Not recommended.

https://www.reddit.com/r/BaldursGate3/comments/zwqaem/psa_having_the_karmic_dice_setting_turned_on/


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From someone who plays a lot of Turn based RPGs but not DnD, this was kind of alarming to me as well. I just finished basically my 2nd playthrough.

One thing that helped me a lot is using the heck out of Bless on Shadowheart. There is also a staff in the tower in the Underdark that buffs Bless even further. it makes a massive difference. Bard helps a lot as well as they have a bonus action they can use on a party member to buff their hit roll. There is also an awesome low level spell called Faerie Fire. It's an AOE debuff if you wanted to not use bless, or your Blessers concentration is taken and you want to use someone else's. It's a debuff on the enemy which let's you roll a 2nd hit die and take the best. So it's more potent than bless in terms of increasing hit% but The AEO isn't that big which makes it a bit less usable than just give bless to your whole squad quite easily.

Guiding Bolt, also from Shadowheart helps too. I cast the heck out of it. Awesome damage but it also gives advantage on the next attack roll. So nice to line it up when you see a heeavy hitter going next.

Last edited by Sidra; 24/07/23 02:27 PM.
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Originally Posted by AngelsRaven
For example: Lea'zel with a greatsword (she's level 3)

--> How familiar are you with 5E D&D? not at all currently. But that should indeed not be a problem in enjoying a game... i guess
If you don't know how the game works then it will always be harder to enjoy playing it.; though I'll admit the game in its current state doesn't do a great job of explaining things.

For example if you are using a weapon you are not proficient with you will miss 10-20% more often.

If you are shooting up at a target above you you will miss 10-20% more often.

If you aren't using Bless on your party you will miss 10-20% more often.

If you aren't maxing the right main stat for your class you will miss 10-30% more often.

If your target is in the dark and you can't see in the dark you will miss 20-60% more often.

If you are using ranged attacks in melee you will miss 20-60% more often.

Combine some or all of these things and yes; you are going to find it very hard to hit enemies that are not trash mobs like goblins.

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Originally Posted by MINIC901
And i hit 7 on the dice 3 time in a row I can that be possible I have to be very lucky or unlucky. There is something with the script for the dice roll
Probability gets broken by large numbers. Sure, the chance of rolling 7 three times in a row on a d20 is 1 in 8000. But there's an average of around 8,000 people playing Baldur's Gate 3 at any one time, so if you assume each player makes a d20 roll once every 90 seconds (which is VERY conservative); that means one player will roll 7 three times in a row every 5 minutes of every day.

The odds of YOU winning the lottery are miniscule, but someone somewhere wins every week.

Last edited by Elessaria666; 25/07/23 02:36 PM.
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Originally Posted by ldo58
I found the gith'yanki patrol. Tried to fight them thrice now, but no fight lasted longer than 3 turns. I admit, I quit the last one before everyone was dead, as defeat was inevitable.

Battle starts and L4 Shadowheart casts L2 guiding bolt from a height position with 75% hit chance. Miss.
Then it's a gith'anky's turn. Attacks my L4 dwarf cleric, with 18 base AC and bless cast. She takes 2 hits and she's down.
After 3 turns, the L4 party's dead and the Githyanki have suffered quasi only magic missle damage.
(Lae'zel is L4 Battle Master with STR 18 and has Tyr's sword, but couldn't make more than a scratch before we were all dead.)

These dice roll misses against this kind of enemy makes for very short battles.

I talked my way past through them now.
DnD rules; and especially Larian's version of them; are very responsive to using every advantage you have.

Potion of Hill Giant Strength will give Lae'zel +5 to attack and damage rolls for an entire day.

A Potion of Speed will give her 2 attacks per round at level 4 (3 will Great Weapon Master) and potentially SIX attacks per round at level 5 which is the level of the Gith Patrol.

A scroll of Mirror Image will set your Cleric's AC from 18 to 27.

Faerie Fire will give your whole party Advantage on attack rolls for as long as you can maintain concentration with it. So will attacking from a hidden position.

Certain spells have unavoidable damage components, or will remove someone from a fight altogether until you get round to them.

Void Bulbs will group them up for between cleave attacks.

Finally, release will have difficulty settings that will mitigate some of the harsher mechanics if you don't want to engage with every tool at your disposal.

Last edited by Elessaria666; 25/07/23 03:02 PM.
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