Originally Posted by Haygood
Before [/b]
I was disgusted to find what appeared to be 85-90% of the forums covered in political/religious/social BULL****. The whole point of RPGs is to be an escape from reality. So, can we please agree to leave the real-world issues, bull**** or otherwise, in reality and just play the god damned game?

Yeah, that's the rule here. This forum has a no tolerance rule for bigotry and trolling. Some snark is permitted with good use of emoji's, but no personal attacks.

The Banhammer will strike quite fast otherwise

Originally Posted by Haygood
1. Autosave---Autosave needs to trigger WAY more often than it does. There are two situations in particular that I believe that autosave should trigger: (1)Fast Travel. Autosave really should trigger after using Fast Travel. (2) When you successively manage to subdue Auntie Ethel, before the conversation triggers. The reason is the ridiculously high dice roll needed to succeed (20) in threatening/persuading her. It would be one thing if we could have more than just 4 Inspirations at any given time, but we cannot, so this is why I believe players would benefit from an autosave in this situation.

Agreed, I would like to see this improved or at least an option in the full game, too few autosave points and slots in EA.


Originally Posted by Haygood
3. GOLD---We need more of it. Either reduce the prices of merchants or make every enemy, regardless of what it is, drop gold and more of it. Or, you know, maybe both?

I've only had 1 coffee this morning, so this is all I've got for now, but I'll probably be adding to this list later on.

First, only 1 cup of coffee? Pfft, amatuer. you know the LD 50 on coffee is 20 cups. Get to it :P

Ok, so Gold! There are some great ways to make gold.

1. The vendor thing he mentioned above is HUGE. Auntie Ethel is a great 'person' to use this on. You switch to Barter mode (toggle at the top) then put Gold and or items in the barter window and just give them to her until your reputation bar (Bottom right) gets to 100 Green. Major difference in price. Also use your highest Charisma party member. Reputation and charisma is not shared through the party. Not sure about full game.
2. Withers generates above 1000 gold per long rest which you can steal from him without consequences, even if you fail.Not sure if this will carry to full game.
3. There are hidden treasure chests in the game with 1000 + gold in them. There is one in the shattered sanctum, you just have to think vertically and be a bit sneaky sneaky.

Anyway, I set the above as spoilers since you said not to post anything that didn't have to do with gameplay improvements.

A lot of people complain the game has too much Gold, and Larian actually lowered the sell price of those Crystals in the underdark to prevent us from generating insane amounts of gold. My multiplayer team set up an entire mining operation and I think we had like 30,000 gold! Haha!

I would like it if Larian explained about vendor reputation and charisma better and how it affects sell prices honestly.

Also the full game has a crafting system which I am sure will add economic benefits to harvesting and crafting items.

Anyway, welcome to the forum.


Blackheifer