In past messaging, the devs have made it sound like the multi-class magic system wasn't going to be as punishing as it is in PnP. Does anyone have specifics on how this plays out?

Obviously some classes are more affected by this than others. Paladins don't need class levels to do their smites with higher slots and the INT based subclasses progress so slowly anyway that multi-classing with them is an improvement at pretty much any level.

Full casters on the other hand are significantly impacted in available spells vs spell slots when multi-classing and I would love to know how this works before launch day.

Thanks!

Oh also when it comes to similar Class vs Character levels, do we know how things like wildshape scaling are affected?


Back from timeout.