Yeah, the fact that some party members just stay in camp while others go on adventure bothers me too. However I'm going to accept it because I am curious about the origin quests that if I am not mistaken was hinted at by the devs. Maybe it is possible to fix their problems and make them less pitiful? Or maybe it will just cause more trouble who knows? Anyways I am curious. I also think the story will be more deep and entertaining if you have a span of party members with their own story woven into the main story. Hirelings would be boring.
That doesn't rule out just keeping 3 party members for each playthrough. But for me, I'm not going to play it over and over, as I do think, even with all the options in game that the first playthrough will be the most exciting one. So I'm keeping all potential party members I meet, just in case I need them for deepening or broadening the story.
I agree though that you most likely can finish the game without specific characters in your party. In EA you cannot drop story items from inventory I think, so I think if you should at some time lose your ability to finish the game you wouldn't just be allowed to play on until at some point you become aware you are missing an item or a person no longer obtainable in order to finish. That would be cruel, and not at all fun. However, I wonder about Shadowhearts artifact though. I would think it is key to the story.
Last edited by Solarian; 25/07/23 05:13 PM. Reason: mistype