The traders died at the hands of the druid.
The point is there should be some traders that arent part of a killable group in association with quests.
Druid grove got emptied by druids and tieflings the gnome as well as the smith at the entrance died because my teammate made a bold move vs the druids.
Auntie died cause of her quest.
The smuggler group wasnt excited when we opened the chest to see whats inside.
I just try to point out that not every merchant or vendor should get deleted as collateral damage of decisionmaking. Put one or two road merchants there that serve as a last resort in case story kills the others is an easy fix isnt it.