especially since they seem to look at dnd rules a little contemptuously, like they're more of this "stuffy old inconvenience" than something that exists for a reason.
This really bothers me in BG3 development.
I'm not a rules lawyer or saying that 5e is the best ruleset ever. I'm not biased one way or the other, I just want GOOD rules that are fun and balanced without obvious no-brainer exploits.
5e rules are generally very good and balanced. The class design is very strong. Classes get their identity as much from what they can do as what other classes can't. It makes playing a certain class feel great and unique. Divinity rules are terrible in comparison. Armor mechanics are 0/5, mmo cooldowns, massive inflated HP pools. Very generic unimaginative video game stuff. Classes are a diluted mess where they don't mean anything. But it seems DOS is the love child of Larian systems designers and everything else is inferior and should be assimilated. Nothing else has a chance of thriving over there, like D&D with a vastly different (better for RPG) design foundation.
Cleric 4 / Sorcerer 1 needs to be able to Wet + Lightning Bolt for 16d6 because it's their idea of fun? Not mine. And not D&D's.