My signature says it all.

This game should be as immersive as possible in order to feel like a real RPG that does not hold your hand. Of course, I do NOT want the game to be without HUD, markers, minimap, I just want them to be togglable so if a player wants to be handheld he would toggle the stuff on and more immersive players would let it all off.

I think HUD or UI is a very underrated topic that most of developers just do not care about, but IMHO that's wrong because the UI is a crucial element of every game and part of games' gameplay. I think every game should have an adjustable UI like Final Fantasy XIV or Daemon X Machina which are the best examples of when developers really care about immersion and customizability - by that I mean that you can turn on/off every single part of the HUD, its size and even its position on the screen.

Larian uses the same technology as they used in Divinity: Original Sin and Original Sin 2 which means there are just poor UI options that a player just cannot fully work with in order to achieve the immersive experience he/she wants.

So that is why my suggestions are to make:

- the minimap togglable
- the map having icon a filter that permanently turns off or on individual icons on the map
- the quest markers togglable
- individual HUD elements togglable

What Id love to see in the game is also:
- a notes support that I could use to write my own notes like in the Pillars of Eternity series or the first Deus Ex game


MAKE BALDUR'S GATE 3 MORE IMMERSIVE!!

  • NO QUEST MARKERS
  • NO MINIMAP
  • NO QUEST AUTOTRACKING
  • NO ICONS ON THE MAP
  • NO HANDHOLDING