I assume NO-companions are just as well made as O-companions. The main differences, as I see it, is that the former have less content because they're recruited later, whereas the latter are more or less available from the start. And of course they also have more reactivity since theoretically they can be the main character and thus needs it. I don't see why the NOs can't/won't have quest lines or reactivity of their own just because there's less of it.

Last edited by Silverstar; 26/07/23 09:02 AM.

Nobody's perfect... I'm a nobody.