Originally Posted by rodeolifant
Gods, no! That's just terrible handholding. This destroys the whole point of reactivity. Just play as you as you will and go with what happens.
Reactivity should be in response to choices players made in dialogue, choices players are aware that they are actually making. And the game DOES have no rest zones, just not as many as it needs to. The game should make players aware when they are making a choice. It doesn't make sense that you could rest 50 times without issues before you enter a courtyard but as soon as you enter it if you rest once the quest fails...that's horrible inconsistency that players can't be held accountable for not guessing.