I do believe it's an EA thing. Shadowheart might be important to the story because of the box, but I think if she leaves us the story will conveniently put her near us, but not back at our camp... and probably make us face her if we already have the box and she left for some reason.
Also EA is riddled with strange things as us carrying Astarions corpse around as the camp moves, or him standing there still in his undies when told to leave.
I would still preffer option to just send her away ... Killing her till she hates me was not exactly "paladin of Tyr" worthy activity.
As I said, since there is the dialogue option to send the companions away, I'm pretty sure the option will be in the finished game otherwise that dialogue option wouldn't make any sense.
[spoiler]shadow is explictly programmed to keep coming back untill you are forced to kill her
Basically the game is programmed so that you absolutely cannot proceed without Shadowheart's artifact...you cannot get out of that. No matter what, that artifact is either with her in your party or you are forced to kill her for it.
Basically the game is programmed so that you absolutely cannot proceed without Shadowheart's artifact...you cannot get out of that. No matter what, that artifact is either with her in your party or you are forced to kill her for it.
If you push her someplace you cant get her corpse or leave the artifact what happends i wonder
Basically the game is programmed so that you absolutely cannot proceed without Shadowheart's artifact...you cannot get out of that. No matter what, that artifact is either with her in your party or you are forced to kill her for it.
If you push her someplace you cant get her corpse or leave the artifact what happends i wonder
When she dies there is a cinematic that shows the artifact flying straight at the main character as a metal to a magnet and then the player character tries to toss it only for the same thing to happen again and again. But if you were to somehow succeed to get rid of the artifact you'd only break the game's story and progression. So don't try that in the full game...unless you really want to start a new save over from the beginning.
Basically the game is programmed so that you absolutely cannot proceed without Shadowheart's artifact...you cannot get out of that. No matter what, that artifact is either with her in your party or you are forced to kill her for it.
If you push her someplace you cant get her corpse or leave the artifact what happends i wonder
Is the only place to change your party make up/composition the camp? Or can you do it on the road? I wonder if we can buy a house in Baldur's Gate the city.
Is the only place to change your party make up/composition the camp? Or can you do it on the road? I wonder if we can buy a house in Baldur's Gate the city.
Given that the city itself is act 3, the final act, I doubt that we'll be buying any houses there. But we can become rulers of the forgotten realms so technically the prime material plane could become your house.
I didn't mention hirelings, was talking about camp followers into the party. Ok ... But i still dont see any corelation between recruiting other member, and inability to get rid of curent one.
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[quote=Lotus Noctus]Kill her and do not revive her. Ideally on the Nautiloid or throw her into some chasm.
I dont think you understand the issue here ... Its not a problem to kill her, but when you do, she is still member of your party, just dead one. Even if you kill her in your camp, while she is not one of your *active* party members, she is still concidered to belong to your group.
And that is what i want to change.
If you piss her off enough, for example via that knockouting ... then she leaves the party for good. But i would like to have dialogue option to achieve the same result, if i dont want to have her around!
Originally Posted by Lotus Noctus
Just let the Goblins or Druids capture her, then she can rot in prison.
Not a possibility ... You can only break rules with person who is in your active party ... and if you wish to remove someone from your active party, they simply travel back to your camp.
So besides it being impossible, it dont even help achieve my goal.
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Originally Posted by Ieldra2
I think the way they handle companions in BG3 is not optimal. Basically, if you've met them and they're alive, they'll be in your camp. There is apparently no way for them to be in the world and alive, and not be in your camp.
Well, this isnt exactly acurate.
You have option to refuse Shadowheart to join your party ... aswell as any other Origin character as far as i know. At the beach, in the Groove, and maybe even in Goblin camp after she rescues you from influence of The Absolute (not sure about this one tho). So the game certainly recognize the option for her to travel on her own.
Problem starts once you accept them ... Since that point you cannot ever just come to them and say: "Hey, i dont like your face, get lost!" And that is what i dislike here. I think this option should be included for each and every companion somewhere. They can leave you if they dont like you ... therefore we should have option to leave them if we dont like them.
As i was trying this yesterday, i finded out that you can send Astarion away as you find out that he is a Vampire ... and he will leave your party permanently ... just as if you never recruited him. But with Shadowheart it just dont let you. Sometimes i must try other companions.
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Originally Posted by fylimar
As I said, since there is the dialogue option to send the companions away, I'm pretty sure the option will be in the finished game otherwise that dialogue option wouldn't make any sense.
And as i said, im "a little more hopefull that fylimar was right, and this was just incomplete ..."
Im just not so sure that is the case ... Since from the way it is said, our PC only say they dont want to "travel" with her anymore ... so that dialogue makes perfect sense as you travel futher without her, while she keep waiting in your camp. :-/
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Originally Posted by Vitani
I think if she leaves us the story will conveniently put her near us, but not back at our camp... and probably make us face her if we already have the box and she left for some reason.
I would be perfectly fine with such outcome ...
If story requires Shadowheart to stick around our party ... let her stick around ... within acurate distance. But if i throw her out of my camp, she shouldnt sit by fire as if nothing happened.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
I think we all understand the problem, we want a way to kick someone out of the camp. Not just current party, the _camp_. Send them away never to be seen again. Well, they might show up later on their own travels, but they'll be just another NPC in the world, albeit with a tadpole.
Currently, we can't easily do so. We have to beat their reputation down, sacrifice them, hand them over to a monster hunter or infuriate them by siding with goblins.
Exiling one of the companions is a big deal. I would hope if it's an option, the other companions have opinions on it and maybe question why and/or their approval goes up or down as you'd expect, e.g. SH would be happy to see Lae'zel booted.
Problem starts once you accept them ... Since that point you cannot ever just come to them and say: "Hey, i dont like your face, get lost!" And that is what i dislike here. I think this option should be included for each and every companion somewhere. They can leave you if they dont like you ... therefore we should have option to leave them if we dont like them.
Even as a Cleric of Selûne you can't get rid of her.
Even if you discover she is a
Sharite
in the
Owlbear cave,
you can tell her to go away but she ends up at your camp.
There is no dialogue option, once she is at your camp, to make her leave even as a Cleric that is diametrically opposed to her.
I understand the plot requires a certain item, but there needs to be a dialogue option to get her to leave your camp. If the game still needs us to get the item then when we send her away she can initiate combat and we can get it that way.
Exiling one of the companions is a big deal. I would hope if it's an option, the other companions have opinions on it and maybe question why and/or their approval goes up or down as you'd expect, e.g. SH would be happy to see Lae'zel booted.
I really doubt Larian making such a change. For some reason they think that giving NPCs more agency equals taking fun and agency from the player. Shadowheart was an insufferable ass in the first versions and they toned her down to please the player and make her more compliant. Lae'zel does nothing if you don't go to the creche and becomes your loyal pet follower basically.
Same here, if other companions have strong opinion about your decision - it is very likely to be seen as taking agency from the player. Which is kinda stupid but EA proved it to be the general approach.
Lae will attack you if you don't help her with the tieflings, after which she won't be part of the party and will probably be dead. I've never tried running away from that fight though, so maybe she changes her mind at some point.
You can side with the monster hunter and kill Astarian with him and he won't come back to camp.
You can kill the grove and Halsin won't join and Wyll with leave the camp.
You can eat Gales arm and he won't join.
Apparently SH goes insane if you don't let her join as per the video above
RP wise it ultimately isn't 'Your Camp" it is a 'Party Camp' and the others may want to keep each other around despite your wishes. Gale and Astarian both like SH so unless she is dead, neither one of them is going to kick her out. Wyll isn't going to want to turn anyone away because he sees himself as a hero.
Withers himself is working for someone who sees you all as strands of fate, so I doubt he can be talked out of keeping tabs on them regardless of you wanting them around.
I understand the plot requires a certain item, but there needs to be a dialogue option to get her to leave your camp. If the game still needs us to get the item then when we send her away she can initiate combat and we can get it that way.
Quite honestly ... i dont.
Since there is a way to keep her out of your party, the game can treat her after you send her off, exactly the same as when you simply didnt invite her in the first place ...
Also ... I said it allready thousand times, and will repeat it thousand more ... giving cruicial plot-item to an follower was a misstake. A misstake that could have ben easily repaired, if Larian would put that box on some piedestal next to Shadowheart pod. Player examines it > the box stick to player (just as it does when Shadowheart die) Player save Shadowheart > she takes it and join you Plyer ignores both > as player try to leave the room, the box fly towards them (just as it does when Shadowheart die) Problem solved ... player have important item, Shadowheart have good reason to follow player (with their aprooval or without) ... everyone happy.
Also, i dont think she sould initiate combat ... she keeps claiming how she dont even care if we survive or not ... she should leave without a word. Next morning we should discover her artefact in our bag ... it is working a bit like The One Ring after all. Next night Shadowheart can appear again, demanding for us to return that box ... wich we should be able to do and repeating this scenario again next rest.
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Originally Posted by benbaxter
Lae will attack you if you don't help her with the tieflings, after which she won't be part of the party and will probably be dead. I've never tried running away from that fight though, so maybe she changes her mind at some point.
You can side with the monster hunter and kill Astarian with him and he won't come back to camp.
You can kill the grove and Halsin won't join and Wyll with leave the camp.
You can eat Gales arm and he won't join.
Apparently SH goes insane if you don't let her join as per the video above
See, FreeTheSlaves? Posts like this makes me doubt your claim, that "all" understands the topic here, is valid...
All you mentioned benbaxter, are ways to kill our followers ... As i stated earlier, killing is not a problem ... what i want to do, is send them away.
You know, same way as when you wish to broke up with a girl, you also dont have to kill her ... i hope.
Originally Posted by benbaxter
RP wise it ultimately isn't 'Your Camp"
Yes it is, its several times stated within the game ... and every time you invite someone to your party while being full you say "go to my camp" not "go to our camp".
Originally Posted by benbaxter
it is a 'Party Camp' and the others may want to keep each other around despite your wishes.
Even if ... They would need to express themselves, wich (surprise? not really) isnt happening.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
I'm not too fussed about anomalies in EA at this stage. Now if this happens in 1.0, well that'd be a different story.
Funny, I was explaining this to my daughter, who's a fan, and she didn't get it too. She thought party and camp were the same until I explained it some more.
Yeah, that's definitely MC's camp. I mean if push came to shove, MC could wander off alone and when they set up camp, lo and behold, the focus would be on them on their lonesome in their camp of 1.
And if were writing the companions, some of them would definitely seek out MC to join up. Bottom line, MC makes progress.
I don't think it takes away agency for say a companion to question another's exile. That's a pretty big deal; if you can do that to them, you can do it to any of them. If anything, I'd imagine it immerses the player if their MC gets to respond with 'SH was causing too much trouble with her Sharran ways.' This said, maybe too much effort for 3rd party reactivity, perhaps just have exiled companion say their piece instead.
I understand the plot requires a certain item, but there needs to be a dialogue option to get her to leave your camp. If the game still needs us to get the item then when we send her away she can initiate combat and we can get it that way.
Quite honestly ... i dont.
Since there is a way to keep her out of your party, the game can treat her after you send her off, exactly the same as when you simply didnt invite her in the first place ...
Also ... I said it allready thousand times, and will repeat it thousand more ... giving cruicial plot-item to an follower was a misstake. A misstake that could have ben easily repaired, if Larian would put that box on some piedestal next to Shadowheart pod. Player examines it > the box stick to player (just as it does when Shadowheart die) Player save Shadowheart > she takes it and join you Plyer ignores both > as player try to leave the room, the box fly towards them (just as it does when Shadowheart die) Problem solved ... player have important item, Shadowheart have good reason to follow player (with their aprooval or without) ... everyone happy.
Also, i dont think she sould initiate combat ... she keeps claiming how she dont even care if we survive or not ... she should leave without a word. Next morning we should discover her artefact in our bag ... it is working a bit like The One Ring after all. Next night Shadowheart can appear again, demanding for us to return that box ... wich we should be able to do and repeating this scenario again next rest.
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Originally Posted by benbaxter
Lae will attack you if you don't help her with the tieflings, after which she won't be part of the party and will probably be dead. I've never tried running away from that fight though, so maybe she changes her mind at some point.
You can side with the monster hunter and kill Astarian with him and he won't come back to camp.
You can kill the grove and Halsin won't join and Wyll with leave the camp.
You can eat Gales arm and he won't join.
Apparently SH goes insane if you don't let her join as per the video above
See, FreeTheSlaves? Posts like this makes me doubt your claim, that "all" understands the topic here, is valid...
All you mentioned benbaxter, are ways to kill our followers ... As i stated earlier, killing is not a problem ... what i want to do, is send them away.
You know, same way as when you wish to broke up with a girl, you also dont have to kill her ... i hope.
Originally Posted by benbaxter
RP wise it ultimately isn't 'Your Camp"
Yes it is, its several times stated within the game ... and every time you invite someone to your party while being full you say "go to my camp" not "go to our camp".
Originally Posted by benbaxter
it is a 'Party Camp' and the others may want to keep each other around despite your wishes.
Even if ... They would need to express themselves, wich (surprise? not really) isnt happening.
What is the result you are looking for? That they exit the game and story completely and you never see them again?
@FreeTheSlaves - Sory ... i have no idea what are you talking about. :-/
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Originally Posted by benbaxter
What is the result you are looking for? That they exit the game and story completely and you never see them again?
I thought i allready said that ...
But if you really need to repeat that: My goal is to kick followers my character have problems with out of my camp.
For one of my playtroughs im thinking about Devotion Paladin, who certainly wouldnt endure any demon servants (wyll), undead (astarion), or evil deity worshippers (shadowheart). The problem is, that i also dont want to kill them ... at least not every single one of them ... certainly not Wyll, probably not Shadowheart.
But my character woulnt know what they are ... so it would make sense to invite them ... only a little later, as we find out what they trully are. I just want option to react on it aproprietly in my character.
Originally Posted by benbaxter
Character-wise, Lae would rather kill you than let you out of her sight. If you tell her go away, I'm sure she would try to kill you.
I dont think so, since when you decide to not recruit her, she simply let you go. I think Lae'zel is that kind of person that would offer you a kill ... maybe even atempt it, as she did that night she thought you are changing.
But i doubt she cares about us enough to keep an eye on us, even tho we are changing to Mind Flayers ... her primary concern is herself imho, and that overrule anything else.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
@FreeTheSlaves - Sory ... i have no idea what are you talking about. :-/
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Originally Posted by benbaxter
What is the result you are looking for? That they exit the game and story completely and you never see them again?
I thought i allready said that ...
But if you really need to repeat that: My goal is to kick followers my character have problems with out of my camp.
For one of my playtroughs im thinking about Devotion Paladin, who certainly wouldnt endure any demon servants (wyll), undead (astarion), or evil deity worshippers (shadowheart). The problem is, that i also dont want to kill them ... at least not every single one of them ... certainly not Wyll, probably not Shadowheart.
But my character woulnt know what they are ... so it would make sense to invite them ... only a little later, as we find out what they trully are. I just want option to react on it aproprietly in my character.
Originally Posted by benbaxter
Character-wise, Lae would rather kill you than let you out of her sight. If you tell her go away, I'm sure she would try to kill you.
I dont think so, since when you decide to not recruit her, she simply let you go. I think Lae'zel is that kind of person that would offer you a kill ... maybe even atempt it, as she did that night she thought you are changing.
But i doubt she cares about us enough to keep an eye on us, even tho we are changing to Mind Flayers ... her primary concern is herself imho, and that overrule anything else.
The clarification was meant to ask specifically if you want them to disappear from the game or still be part of the story.