Originally Posted by rodeolifant
Yes, because in the world, time passes. She's there for a bit, and leaves. And you get a different scene.
I think you completely miss the point...it's not the fact that time passes, it's that it's entirely inconsistent when it does and when it doesn't. And the game doesn't communicate when you are or aren't on a timer. This is absolutely not a case of time is always moving because it absolutely is not...in fact most of the time in game there is no such thing as passage of time...you could literally take forever and not one minute would pass as far as the world and NPCs are concerned. It's only when you pass certain checkpoints for certain missions where entirely inconsistently the game decides you are on a timer and does not communicate that in any way...and this can rob you of actual story choices like dealing with Haslin, not being hostile to the goblins, etc. This either needs to be consistent or it needs to be communicated. A flimsy and inconsistent mechanic is NOT good.