I'm not too fussed about anomalies in EA at this stage. Now if this happens in 1.0, well that'd be a different story.

Funny, I was explaining this to my daughter, who's a fan, and she didn't get it too. She thought party and camp were the same until I explained it some more.

Yeah, that's definitely MC's camp. I mean if push came to shove, MC could wander off alone and when they set up camp, lo and behold, the focus would be on them on their lonesome in their camp of 1.

And if were writing the companions, some of them would definitely seek out MC to join up. Bottom line, MC makes progress.

I don't think it takes away agency for say a companion to question another's exile. That's a pretty big deal; if you can do that to them, you can do it to any of them. If anything, I'd imagine it immerses the player if their MC gets to respond with 'SH was causing too much trouble with her Sharran ways.' This said, maybe too much effort for 3rd party reactivity, perhaps just have exiled companion say their piece instead.