Originally Posted by Xantenex
Okay my guy you're thinking way too into my example. lol. I said a cage not a prison, and you don't know if the person has been there for 3 days already with no water or food. smile I'm just saying if something is time sensitive, then show that on the quest list as urgent or immediate.
You literally shot your own argument in the foot because guards feeding the prisoners was the only way for it to make sense. Because it is a flimsy and inconsistent mechanic. If you rest outside of the invisible lines that separate quest skipping rests there are no consequences...you could leave the place alone for in-game years and nothing would happen...which by your logic the prisoners should die of dehydration or starvation...but they don't. That only happens if you rest after you crossed some invisible and unknowable line that means if you rest the game skips the quest...a line that is never communicated. So in your attempt to come up with very tortured and contrived reasonings for a bad mechanic you invalidated your own point. The ONLY hope you had for your argument to hold water was to say: guards feed prisoners but if you go in and kill the guards then nobody feeds them anymore so if you then take too long the prisoners would eventually die.

Last edited by Darth_Trethon; 27/07/23 03:41 AM.