Originally Posted by Xantenex
Okay you're getting heated for all the wrong reasons.

I think there are two scenarios going on.

1) A quest that you found and made active, which is what I'm talking about. If you have a quest that is active and urgent and you mess around for too long, then the quest ends and you fail the mission.

2) Which I think you are referencing, is a quest that you miss completely because you triggered some "Invisible line" and do something that ends the quest before you see it. Which literally happens all the time in games. It's a butterfly effect and it's done all the time. Like the Cat in Divinity. You reach this certain area in the map and the cat follows you till you get to another certain point and keep it or the cat dies. Elden ring did this too. It's an invisible line, but was impacted by your choice. There are giant games like this where tons of people miss something which is the point. It makes everybody's experience different based on your play style without min-maxing.

As someone who plays DnD irl, our DM has told us after campaigns sometime that we missed hours of story he made because we chose a different path in the story. Are we mad? No. And that's content that we will literally never see.

This is a reloadable/replayable video game. Don't wanna miss something from an invisible trigger? Get a guide book.
1) What you are talking about isn't really want this thread or topic is about.

2) No, it doesn't...at all. I cannot even remember the last time I played a game where quests ended by themselves without explanation or had timed quests without the timing being clearly communicated to the player in terms of when it started and how long the player had to do the quest. That sort of stuff just does not happen in videogames...but even if they wanted to implement hidden timing mechanics the LEAST they could do is make them consistent. Not if you wait across the road you have infinite time but as soon as you cross the road you're on a very tight schedule without any explanation of when or why the change happened.

Also no, bad comparison...the progression of a videogame cannot be compared to a D&D tabletop game. Also any half decent DM would dop some clear hints about the kind of timing you have for specific quests.

Last edited by Darth_Trethon; 27/07/23 04:40 AM.