Some suspension of disbelief is needed dude. A LOT of D&D table games are modules with pre-determined targets and artifacts you need to get. And you can only keep insisting you are role-playing your character by ignoring the thing the DM is blatantly telling you to grab and that you need for so long. At some point either the DM quits, you get kicked from the table, or the other people at the table will be fed up with your act and grab the plot device so they can move the hell on with the game. You can complain that it breaks your immersion all you like but something along these lines happens in most DND games...you have to get the plot device the story depends on.
Also if the DM presents your party with a guide it is generally not a good idea to insist of kicking the guide from the party and the DM absolutely CAN tell you that the guide will not give up the plot device without a fight...and you can choose to kill the guide but believe me...that will make your session MUCH harder at a table than it will in BG3 because DMs insist you grab a certain NPC when said NPC is crucial to giving you vital info as you go along and you'll depend on many more dice rolls to survive without the guide...particularly nasty dungeons can very easily TPK you if you try to stumble through blindly.
Last edited by Darth_Trethon; 27/07/23 09:57 AM.