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Originally Posted by benbaxter
The clarification was meant to ask specifically if you want them to disappear from the game or still be part of the story.
Honestly?
I dont care ...

---

Originally Posted by JandK
Shadowheart says it's her camp now and wants to know what you're gonna do about it.
I would be fine with that aswell.



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I have killed Shadowheart on the beach, and taken her artifact with a 4 part created party (killing all companions when opportunity presents itself) in EA. I plan on doing it again on full launch as well.
And yes the artifact worked to protect me and my party on the bridge with the cut scene entering goblin village.

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Originally Posted by Aazo
I have killed Shadowheart on the beach, and taken her artifact with a 4 part created party (killing all companions when opportunity presents itself) in EA. I plan on doing it again on full launch as well.
And yes the artifact worked to protect me and my party on the bridge with the cut scene entering goblin village.
Is there any connection to the topic?
Since i dont see it.


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Originally Posted by RagnarokCzD
Originally Posted by Aazo
I have killed Shadowheart on the beach, and taken her artifact with a 4 part created party (killing all companions when opportunity presents itself) in EA. I plan on doing it again on full launch as well.
And yes the artifact worked to protect me and my party on the bridge with the cut scene entering goblin village.
Is there any connection to the topic?
Since i dont see it.
I guess the connection is: kill Shadowheart at the beach, take the artifact, and there you go. Your question of how to get rid of Shadowheart or any other companion is answered.

Though really you cannot progress through the game without the artifact and it is Shadowheart's duty to protect it with her life so your only options are: 1) take her with you and therefore the artifact is with your party or 2) kill her and take the artifact.

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I am going off topic, but could the artifact affect SH same way The Dark Urge works? I've never seen a vid of mad SH before, and it actually makes some sense. She literally says that 'there is so much blood everywhere' when mentions the whispers in her head. Sounds kinda Dark Urgy, no?

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Originally Posted by neprostoman
I am going off topic, but could the artifact affect SH same way The Dark Urge works? I've never seen a vid of mad SH before, and it actually makes some sense. She literally says that 'there is so much blood everywhere' when mentions the whispers in her head. Sounds kinda Dark Urgy, no?
We don't have a full answer there but it is clear that either the artifact or possibly the goddess Shar herself(who initially sent Shadowheart on the suicide mission for the artifact) is extremely intent on the artifact ending with the player and if you keep denying Shadowheart there will be voices in her head not associated with the tadpole literally driving her mad to keep returning to your party and if you deny her she'll be driven to suicide by attacking your party at which point the artifact becomes magically attached to your character in a manner that you cannot get rid of it. So the bigger questions here are...was this all in Shar's design for the artifact? Just how closely involved is Shar with the party at the start of the game? Is Shar also the "guardian" in our dreams, driving us to embrace the tadpole, promising protection? Well...very possibly. It is the artifact she sent Shadowheart after that protects us from being controlled by the Absolute.

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Originally Posted by Darth_Trethon
Originally Posted by neprostoman
I am going off topic, but could the artifact affect SH same way The Dark Urge works? I've never seen a vid of mad SH before, and it actually makes some sense. She literally says that 'there is so much blood everywhere' when mentions the whispers in her head. Sounds kinda Dark Urgy, no?
We don't have a full answer there but it is clear that either the artifact or possibly the goddess Shar herself(who initially sent Shadowheart on the suicide mission for the artifact) is extremely intent on the artifact ending with the player and if you keep denying Shadowheart there will be voices in her head not associated with the tadpole literally driving her mad to keep returning to your party and if you deny her she'll be driven to suicide by attacking your party at which point the artifact becomes magically attached to your character in a manner that you cannot get rid of it. So the bigger questions here are...was this all in Shar's design for the artifact? Just how closely involved is Shar with the party at the start of the game? Is Shar also the "guardian" in our dreams, driving us to embrace the tadpole, promising protection? Well...very possibly. It is the artifact she sent Shadowheart after that protects us from being controlled by the Absolute.

I am pretty sure the artifacts was said to have 'the Githyanki inscriptions' on it. Thats why I think it is a portable prison kinda thing for a powerful entity that yearns to free itself. Made by gith artisans. It might be the case that the only way the entity can influence the outside is by those whispers, pushing others to do its bidding.

Edit: can it be that the box wants to fall into the MC's hands because the entity inside considers half-illithid like us can accumulate enough power to open the prison?

There I should probably stop derailing the thread...

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Originally Posted by neprostoman
I am pretty sure the artifacts was said to have 'the Githyanki inscriptions' on it. Thats why I think it is a portable prison kinda thing for a powerful entity that yearns to free itself. Made by gith artisans. It might be the case that the only way the entity can influence the outside is by those whispers, pushing others to do its bidding.

There I should probably stop derailing the thread...
Very possible as well but we don't know Shar's precise role in all this...it is her magic that is used by the dead three and Illithids to keep the tadpole in stasis though so I only see two scenarios here:

1) She is not directly involved with the dead three and given they are gods with grand designs for the world she most likely wants to have her own 2 cents on the matter.
or
2) She is in alliance with them but as alliances between evil gods go it is a precarious and fragile alliance at best where all parties involved almost certainly have schemes and designs to come out on top at the expense of the others.

Either way it was her quest for Shadowheart that brought this artifact to us...so it is a legitimate question to wonder whether she is completely out of the loop here. I am inclined to doubt it since a part of her magic is in our heads, containing that tadpole. There might even be the soul of a god in that artifact for all we know though...but who? Could even be Shar herself for all we know. Shadowheart's mission is to deliver it to the city of Baldur's gate to Shar's followers...they might be trying to rescue their goddess for all we know.

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Originally Posted by Darth_Trethon
I guess the connection is: kill Shadowheart at the beach, take the artifact, and there you go.
Sigh ...
Well i only repeated this like four times so far ... so i gues its understandable it didnt reach everyone yet. :-/

Let go again:
First - At beach your character have no idea she is a sharite ... so it makes no sense to attack her.
Second - Im fully aware that you can kill her any time ... but as stated before, if you do she is still member of your party ... just waiting for ressurection > ergo insufficient.
Also, you may have heared this before but, killing people is wrong.
Third - There is option in dialogue to send her away ... i prwsumed this will force her out of my party, just like it does to Astarion when you find out he is a Vampire. It didnt ... thats what im complaining about.

tldr: I dont want to kill, i want to expell ... send away ... exclude from our pack.

Comprende?

Originally Posted by neprostoman
There I should probably stop derailing the thread...
I would appreciate that.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
First - At beach your character have no idea she is a sharite ... so it makes no sense to attack her.
Whether your character or even you as the player know that is immaterial...you will be left no choice in the matter. Send her away enough times and she will return possessed by voices not of the tadpole or the absolute to either be accepted or to die by your hands. Refuse again and she will be driven to suicide by attacking your party. There is no other way...it will be something you will have to decide in the final game...either way that artifact goes with your party. And those "off topic" posts we were talking about earlier were rather relevant to what may be going on there with Shadowheart and why that artifact is forced to end up with you.

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Originally Posted by Darth_Trethon
Originally Posted by RagnarokCzD
First - At beach your character have no idea she is a sharite ... so it makes no sense to attack her.
Whether your character or even you as the player know that is immaterial...you will be left no choice in the matter. Send her away enough times and she will return possessed by voices not of the tadpole or the absolute to either be accepted or to die by your hands. Refuse again and she will be driven to suicide by attacking your party. There is no other way...it will be something you will have to decide in the final game...either way that artifact goes with your party. And those "off topic" posts we were talking about earlier were rather relevant to what may be going on there with Shadowheart and why that artifact is forced to end up with you.

Yeah you can't just ignore a meta plot relevant npc who has the plot macguffin, that's when most DMs walk away lol

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You know she's a cleric of Shar pretty much from the get-go. Look at her gear, her make-up, the onyx jewelry nearby. Heck, her alias 'Shadowheart' is dead give-away.

Every cleric has a deity, when a cleric _doesn't_ display it, that's telling too. There's only so many deities she can be a cleric of.

I suppose if you dump on Int, you can roleplay not knowing. But it's still there in your face.

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Originally Posted by FreeTheSlaves
You know she's a cleric of Shar pretty much from the get-go. Look at her gear, her make-up, the onyx jewelry nearby. Heck, her alias 'Shadowheart' is dead give-away.

Every cleric has a deity, when a cleric _doesn't_ display it, that's telling too. There's only so many deities she can be a cleric of.

I suppose if you dump on Int, you can roleplay not knowing. But it's still there in your face.

And to this day I am very sad that we can not be sarcastic when she finally "reveals" her poorly hidden deity.
I mean, for a deity of secrets, she is impressively bad at keeping them.
So, you can *also* roleplay someone who thinks there is something off with it. Basically, finding out why someone who prefers nice actions is plastered with the symbols of the goddess of darkness, secrets and entropy - because that women does not really make much sense.

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Originally Posted by FreeTheSlaves
You know she's a cleric of Shar pretty much from the get-go. Look at her gear, her make-up, the onyx jewelry nearby. Heck, her alias 'Shadowheart' is dead give-away.

Every cleric has a deity, when a cleric _doesn't_ display it, that's telling too. There's only so many deities she can be a cleric of.

I suppose if you dump on Int, you can roleplay not knowing. But it's still there in your face.
Well the entire hook of the story
Originally Posted by FreeTheSlaves
You know she's a cleric of Shar pretty much from the get-go. Look at her gear, her make-up, the onyx jewelry nearby. Heck, her alias 'Shadowheart' is dead give-away.

Every cleric has a deity, when a cleric _doesn't_ display it, that's telling too. There's only so many deities she can be a cleric of.

I suppose if you dump on Int, you can roleplay not knowing. But it's still there in your face.
Here's the thing though.

Short of being a selunite or a wizard interested in religion a tav probably isn't going to know. And even then Umberlee kinda take Shars spot as the gate is a costal port city.

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Honestly the player character can be A LOT of things...and an Intelligence of 19 or 20 is basically equivalent to having a 200 IQ...then there are the skill monkeys with a billion proficiencies where realistically a religion check could tell you what's up or an insight check could tell you she's not honest, etc. etc. etc. There are a lot of ways in which a custom character could figure that stuff out...unless you made a barbarian who only understands the word smash.

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If you really dont see any difference between:
Originally Posted by Aazo
I have killed Shadowheart on the beach

And:
Originally Posted by Darth_Trethon
Send her away enough times and she will return possessed by voices not of the tadpole or the absolute to either be accepted or to die by your hands. Refuse again and she will be driven to suicide by attacking your party.

Then we have nothing to talk about.
And if you do ... you should see the point, especialy since i spoon-fed it. :-/

---

Originally Posted by FreeTheSlaves
you can roleplay not knowing
Or not caring ...
Or knowing but valuing persons life anyway ...
Options are endless ...

Neither of them is relevant here tho, since this is not topic about "how well Shadowheart hides her secret".

This is topic about: "i find out what *XY* is ... and therefore i dont want *XY* in my party anymore ... please give me option to send them out!"

Ok?

Last edited by RagnarokCzD; 27/07/23 09:40 AM.

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Originally Posted by RagnarokCzD
If you really dont see any difference between:
Originally Posted by Aazo
I have killed Shadowheart on the beach

And:
Originally Posted by Darth_Trethon
Send her away enough times and she will return possessed by voices not of the tadpole or the absolute to either be accepted or to die by your hands. Refuse again and she will be driven to suicide by attacking your party.

Then we have nothing to talk about.
And if you do ... you should see the point, especialy since i spoon-fed it. :-/

---

Originally Posted by FreeTheSlaves
you can roleplay not knowing
Or not caring ...
Or knowing but valuing persons life anyway ...
Options are endless ...

Neither of them is relevant here tho, since this is not topic about "how well Shadowheart hides her secret".

This is topic about: "i find out what *XY* is ... and therefore i dont want *XY* in my party anymore ... please give me option to send them out!"

Ok?

The thing is, aside from some exeptions, you take them with you because you are in a similar bad situation. This does *not* change, just because she tells you that she is a Sharran. We may get the option *after* the tadpole situation is solved. But it makes little sense before.

The exeption would be if a companion attacks or betray the group. That does happen and you can send them away (Gale) or kill them (Astarion, Wyll, Lae'Zel).
Otherwise, not letting them turn into an Illithid is more important than to not travel with someone you do not like.

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Some suspension of disbelief is needed dude. A LOT of D&D table games are modules with pre-determined targets and artifacts you need to get. And you can only keep insisting you are role-playing your character by ignoring the thing the DM is blatantly telling you to grab and that you need for so long. At some point either the DM quits, you get kicked from the table, or the other people at the table will be fed up with your act and grab the plot device so they can move the hell on with the game. You can complain that it breaks your immersion all you like but something along these lines happens in most DND games...you have to get the plot device the story depends on.

Also if the DM presents your party with a guide it is generally not a good idea to insist of kicking the guide from the party and the DM absolutely CAN tell you that the guide will not give up the plot device without a fight...and you can choose to kill the guide but believe me...that will make your session MUCH harder at a table than it will in BG3 because DMs insist you grab a certain NPC when said NPC is crucial to giving you vital info as you go along and you'll depend on many more dice rolls to survive without the guide...particularly nasty dungeons can very easily TPK you if you try to stumble through blindly.

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Originally Posted by RagnarokCzD
Originally Posted by Darth_Trethon
I guess the connection is: kill Shadowheart at the beach, take the artifact, and there you go.
Sigh ...
Well i only repeated this like four times so far ... so i gues its understandable it didnt reach everyone yet. :-/

Let go again:
First - At beach your character have no idea she is a sharite ... so it makes no sense to attack her.
Second - Im fully aware that you can kill her any time ... but as stated before, if you do she is still member of your party ... just waiting for ressurection > ergo insufficient.
Also, you may have heared this before but, killing people is wrong.
Third - There is option in dialogue to send her away ... i prwsumed this will force her out of my party, just like it does to Astarion when you find out he is a Vampire. It didnt ... thats what im complaining about.

tldr: I dont want to kill, i want to expell ... send away ... exclude from our pack.

Comprende?

Originally Posted by neprostoman
There I should probably stop derailing the thread...
I would appreciate that.
Ever played Pathfinder: Kingmaker? Ever tried to ditch a certain annoying halfling?

"This character is essential to the Plot" is something that happens in story driven CRPGs.


And, as pointed out above, tabletop D&D games too.

Another thing that happens in the tabletop game, is that if you bring a character with an ideology to the table that isn't compatible with the adventure the DM has planned, they may tell you to go away and make a different character. For example, I ran a campaign I called "Sky Raiders of Eberron", which started with a train robbery gone wrong. I briefed the players in session zero not to create very law abiding characters.

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Originally Posted by Fox of Embers
The thing is, aside from some exeptions, you take them with you because you are in a similar bad situation. This does *not* change, just because she tells you that she is a Sharran.
I think it does ...
I feel no reason to keep helping her, i dont want to be even seen with her, and i dont feel either comfortable or safe with her chilling in my camp while i sleep there.

That is all reasons my character needs to want her gone.

Originally Posted by Fox of Embers
We may get the option *after* the tadpole situation is solved. But it makes little sense before.
I strongly disagee ...
But even if (and that alone is a big if) that would be true, who said i have to play reasonable character? :P

Originally Posted by Fox of Embers
The exeption would be if a companion attacks or betray the group.
And my character see this as betrayal. :P

Originally Posted by Fox of Embers
not letting them turn into an Illithid is more important than to not travel with someone you do not like.
I believe that prioritizing importance of stuff for my character should be under my own direction.

That all said:

Especialy since the game clearly is prepared for option that she will actually not be part of my party ... since, as stated before, multiple times ...
- you either dont have to recruit her in the first place ...
yes im aware she will come back over and over, that is not the point here ... as she is coming back, she is coming back as an NPC, not as member of my party ... thats called difference
- or can drive her out by smashing her head with your weapon/spell enough times so she finaly starts to hate you.

So the only thing im asking about is a button that saves me need to go out-of-character and keep killing her until she finaly leaves.
Is that really too much to ask? laugh

---

Sigh ... here we go again.
Ok, i will repeat it once more for you ... but PLEASE at least try to pretend you read it.

Originally Posted by Darth_Trethon
A LOT of D&D table games are modules with pre-determined targets and artifacts you need to get.
As stated before, multiple times ... she can leave your camp on her own will ... so (logicaly) the game is prepared for option that she is not in your party and yet still alive.
The only thing that is missing here (and what im asking here) is button that would throw her out, aka cause exactly same situation, initiated on your rather than her side.

As for what consequences have game prepared? Even if that would mean Game Over ... not important here.
Its also (and that was asweel stated before) not Game Over ... next morning you simply wake up and as Narator puts it:
"You notices there is something in your bag ... the box that Shadowheart were holding."
BTW, exactly the same scene plays when she die.

Should she then track you down in order to get her box back?
Sure, whatever ... again, not important here.

The important part is making her "not member of your party" ... what will she do afterwards, is none of your business.

Originally Posted by Darth_Trethon
And you can only keep insisting you are role-playing your character by ignoring the thing the DM is blatantly telling you to grab and that you need for so long.
Except i didnt said a single word about "the thing" ...
This is NOT topic about the stupid box!

Originally Posted by Darth_Trethon
At some point either the DM quits, you get kicked from the table
Quite honestly ...
If i would play with DM that would force NPC as Shadowheart to my group ... and i can elaborate futher if you need it.
Then i would probably quit much sooner and simply kill her, no matter how out-of-mine-character that would be.

And just for the record ...
If your DM is railroading you this much ... he is not very good DM imho. :-/

Originally Posted by Darth_Trethon
You can complain that it breaks your immersion all you like but something along these lines happens in most DND games...
People killing each other every day ... therefore it also happens a lot ...
That dont makes it right tho.

Originally Posted by Darth_Trethon
you have to get the plot device the story depends on.
We are talking here about character, not device.
Yes, i know im repeating it again as reaction to single post ... but you repeated it first.

Originally Posted by Darth_Trethon
Also if the DM presents your party with a guide it is generally not a good idea to insist of kicking the guide from the party and the DM absolutely CAN tell you that the guide will not give up the plot device without a fight...
Cute ... but Shadowheart is not our guide.

Originally Posted by Darth_Trethon
and you can choose to kill the guide but believe me...that will make your session MUCH harder at a table
I did ...
And it did not.

On the contrary, after we were done with our adventure, DM revealed us that his original plan was for our guide to actually sacrifice us and run with treasure himself.
I gues it depends on your DM, i had great one. ^_^

Originally Posted by Darth_Trethon
DMs insist you grab a certain NPC when said NPC is crucial to giving you vital info as you go along and you'll depend on many more dice rolls to survive without the guide...
Again, that is cute in general ...

But we both know that this is not Shadowheart case ...
Since she ... and please focus now: can - leave - your - party
Therefore: she - cannot - be - indispensable

Capish?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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