Ok so we know that Wyll's patron will be fairly involved in his origin story but that's not what this is about. Larian have said that if you play as warlock you will be able to see and request advice from your patron...so probably conversation options and the sorts...but what other sort of involvement will they have? For example pacts with a fiend generally involve the warlock's soul after he/she dies and typically the fiend then might be hands off an not care about what the warlock does...but surely the fiend would feel betrayed if for example the warlock had a real chance to ascend to godhood which would essentially make the pact meaningless. I wonder if the custom character patrons will have at least some conditions...like maybe if you are too good if that might annoy the fiend, or if you find some way that would mean you essentially escape your pact or if there are any other means through which a pact might be broken. There is no paladin-like mechanic in the game where they can lose their powers or become some equivalent of oath breaker. Could we maybe face some kind of punishments from our patrons too? Could our patrons revoke a warlock's power if a pact is deemed breached? What's the deal there?