Look. I just want things to make sense in the world. That's the DM's job; to present the world and it's our job is to navigate it. Do you want to take your sweet time and not notice urgency in quests, that's your prerogative. Yes, the Inn will burn down. Yes, the Dwarf will die. Yes, all those things happen due to your inaction. If you only play this once, you'll never notice it. But. Did things not work out the way you wanted it to? Reload and try a different approach. The option is there for you.
I'm just done with the Bethesda-approach; "Whiterun is under attack! At least, it will be the second you get there. Go and build a house first, if you want, no rush."
I am curious though, do you have any idea if the Goblin/Druid situation resolves itself if you do that? Or if waiting long enough also does that?
No, not a clue. I mean, I totally expect this to be possible, as there is no in-game reason why it shouldn't be. I haven't tried it, though.
..yet another reason to NOT play the game for long while after its release to give adequate time for game guides to be written through which someone like me can totally metagame all of this.
Imagine all the fun! No surpise, no tedious excitement of discovery, just everything playing out exactly as you want to. It's like rewriting the movie you're going to watch and then watching it! Yay!
This game should absolutely shatter the trend of most people only playing one playthrough.
Perhaps. Still, the game is priced as any other AAA game. The EA version alone already has roughly the amount of content as say, Jedi Fallen Order, which is most definitely not a game I would play ever again. It was satisfying for the length it ran and was sufficient. If that's your experience with BG3, then, it's all good if one leaves it at that. You don't *have* to experience everything that's there to appreciate it. For most people, getting around 40-50hrs of fun out of soemthing is enough.