Some people have had horrible any dm. Any dm who forces players to do something and threatens to quit/kick them out is an absolutely horrible dm..A dm dhould never try yo control players.Ever. That's a bad doing. Crpgs get some leeway here because they have to be pre scripted, but pno dns can't hide behind thst. That's pure garbage to punish players because thry dint do what the dm wants. If the dm is so focused on theur made up story/plot and not the game; write a damn book.

Players should be allowed to fo/try everything and deal.with potential consequences if fair and reasonable. Bad doing us bad doing.

No pnp campaign should depend on one particular artifact or npc. And, plot threads should ne able yo be circumvented by players.

Back to bg3... the more ways larian give players to deal with events in the game the better a rog it us. Of course, there'll be limits as stated above. We shall see...

There are multiple reasons to send SH away without killing her. Just because you dint trust her duesnt mean you want or feel the need to kill her. That Saud, she has her motivations, too. Thst may lead to her attacking which means you either die, defend yourself, or free. Npcs have goals too that players may notlike. TOUGH.

Last edited by Volourn; 27/07/23 04:05 PM.