Originally Posted by Volourn
Some people have had horrible any dm. Any dm who forces players to do something and threatens to quit/kick them out is an absolutely horrible dm..A dm dhould never try yo control players.Ever. That's a bad doing. Crpgs get some leeway here because they have to be pre scripted, but pno dns can't hide behind thst. That's pure garbage to punish players because thry dint do what the dm wants. If the dm is so focused on theur made up story/plot and not the game; write a damn book.

Players should be allowed to fo/try everything and deal.with potential consequences if fair and reasonable. Bad doing us bad doing.

No pnp campaign should depend on one particular artifact or npc. And, plot threads should ne able yo be circumvented by players.

Back to bg3... the more ways larian give players to deal with events in the game the better a rog it us. Of course, there'll be limits as stated above. We shall see...
You've never been at a D&D table with troublemakers, huh? There are people who will argue with the DM about every little thing and refuse to accept rulings, and always stall games to the point the rest of the players are practically begging that DM to kick the troublemaker. It's not even a terribly rare occurrence when you play with a lot of different players.