For those looking for some help reasoning through 'evil' playthroughs. Evil doesn't mean that you are a rude asshole. Plenty of 'good' people are rude assholes and plenty of evil people are perfectly polite.

The key difference is a character's inherent value system. Withers' question of "What is a life worth?" is the closest thing in the game so far that asks what your alignment is, so think about what your character's answer to that question would be. If your answer is 'as much as I can sell it for' or 'as much fun as I can get out of playing with it, even if I break it' then you've got your motivation.

The label 'evil' is often used to apply to people who only care about themselves (or a small group of people) and are willing to hurt others for their own benefit. Obviously there are levels to it, and in DnD the difference is mostly just: Do you do it for pride/power/greed or do I do it because you get inherent pleasure out of it.

You can totally be evil and still do good actions, your justification would just need to be "which decision will benefit me more?" The Goblins/Grove decision could be based solely on which group can better help you achieve your personal goals regardless of any other moral considerations. At the end of the day, maybe you kill both camps after you've gotten all the information you could out of them because there is profit to be made by selling all of their stuff. Or you choose to keep the Grove open because they have 2 merchants instead of one.

You don't have to be a murder hobo to be evil. You can simply be a self serving adventurer for which any means justifies your own personal goals.

Last edited by benbaxter; 27/07/23 07:08 PM.

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