I must have done something incorrectly yesterday because now I can't edit my original post so here's my updated list (for now).

1. Autosave---Autosave needs to trigger WAY more often than it does. There are two situations in particular that I believe that autosave should trigger: (1)Fast Travel. Autosave really should trigger after using Fast Travel. (2) When you successively manage to subdue Auntie Ethel, before the conversation triggers. The reason is the ridiculously high dice roll needed to succeed (20) in threatening/persuading her. It would be one thing if we could have more than just 4 Inspirations at any given time, but we cannot, so this is why I believe players would benefit from an autosave in this situation.

2. Inventory Management---I'd like to see multiples of weapons be stackable. Like, I have Astarion keep a small number of knives for throwing in his inventory, but each knife takes up a spot in the inventory. They are all exactly the same so it seems a little weird that they can't be stacked, especially after finding a couple of weapon drops already in a stack (I've come across 2 spears in a single stack a couple of times).

3. NPC/Enemy Line of Site---I only just tried this while trying to set the field for robbing that tiefling blacksmith so I don't know if it's already been commented on or not, but I tried setting crates and barrels up to obstruct the view of the nearby NPCs so that I could safely rob the guy only to find that they don't affect the red zones at all and it looks like Auntie Ethel can look through her tent's lining. I really feel like these objects, which already obstruct movement, should also obstruct line of site. Again, only just tried this so I apologize if this has already been pitched to the developers.