Originally Posted by Darth_Trethon
I find it a little bit funny you think the good paths are too rewarding because last I remember the "rewards" I got for playing good in DOS2 were a) death or b) become a soulless husk.
To be honest I found D:OS2 so dull and incoherent I really couldn't bring myself to care about anything that happened at the end. Too little too late. I do like the concept on paper though.

Originally Posted by Solarian
Ah, the old 'do true selfless acts really exist?' (...) So about the game rewarding good acts (as well as selfish ones) I think is quite alright.
That wasn't really a point I was trying to make. More that if I get all my character could possibly care about (highest survival chance, money, power, social standing), than I find it really hard to come up with a character who would be interested in dark path.