I love the map design with everything close by and hand-crafted encounters.😊 To me it is much better than the large, empty open worlds that are filled with fetch and collection quests and respawning enemies.
I also like it when quests wait and only change based on choices rather than time. To me it feels bad to miss out on a quest or have a bad outcome on a quest because of time. I like how it is handled in BG3 except for the world events that fail when you rest.
Ditto. Large, seamless, interconnected maps are way more interesting to me than the older style Infinity Engine maps. I love those for what they were, but from a gameplay design perspective they are quite dated. When I was playing Pillars of Eternity in particular I was struck by how boring the maps were.