Green Flame Blade and Booming Blade are weird gimmicks that were needed to make the Eldritch Knight function at all. As a gish player I don't want them. I'd much rather see changes to the Eldritch Knight itself.

War Magic is not a well designed ability. It doesn't work with the EK's main ability, Extra Attack, but against it. That's why the class feels bad to play. Using your EK abilities conflicts with your Fighter ability of just beating the snot out of someone. And you're a one trick pony with some weird ass cantrip that only works if your enemy moves. As gimmicky as it gets.

EK needs to be able to switch out one attack with a spell or cantrip every turn for a good universal fix without needing specific melee attack cantrip gimmicks. Versatility would be the fun thing about an EK:

Attack + Shocking Grasp (> Disengage)
Attack + Thunderwave (against a group)
Attack + Fire Bolt (for melee + ranged)

It wouldn't be OP because their spell slots are so limited. Cantrips do less damage than attacks and their Int is lower too. And certainly less damage than Battlemasters or Paladins spiking and buffing all their attacks. It would also make Evocations more appealing than just spamming Shield.

Weapon Bond doesn't seem all that useful either. It would just amount to some anti-disarm in BG3. Perhaps this is something where Larian homebrew would actually improve the game.

Last edited by 1varangian; 28/07/23 07:55 PM.