Originally Posted by Darth_Trethon
Originally Posted by Gray Ghost
Yeah, and they've generally failed to impress me with their storytelling. I don't for a moment believe they're going to give warlocks conflict with their patrons because that's not the point of the game, it would just be a tangent unconnected to the main plot or side content. Larian has made a lot of content, but that doesn't make them miracle workers.
Well I mean we know Paladins can rather easily have issues with their oaths and someone shows up at camp to brand them oathbreakers so it's not out of the realm of possibility that Warlocks can have issues with their patrons because it is confirmed that we will be able to occasionally see and interact with our patrons like ask for advice and the sorts. And while that would be side content it could have rather important impact on your playthrough if you are blocked from taking further warlock levels or you lose powers or are punished in a way that you get a major debuff...those would impact the way you play the game in a significant way.

So firstly, patrons can't actually revoke the powers they've given to their warlocks. Secondly, while I applaud Larian's attempt, they've gone about paladins in the a way that's simultaneously overblown and unimaginative. But y'know, people have said that the Oathbreaker knight is closer to a warlock patron than anything reasonably associated with paladins so maybe Larian will surprise me and give me patron interactions thatactually allow me to express my character as a person through dialogues and not just have to play out what Larian thinks a warlock should be. I really don't care about gameplay, I care about interactions that let me demonstrate through dialogue the kind of person my character is. Oathbreaker paladins get to express why they broak their oath or if they feel like they broke it at all, so more of that and I'll not only be happy with warlock patrons but probably change my whole opinion on the game. As of now I expect there to be one stock patron for each subclass and they'll be pretty set and with only minor direct interactions where it doesn't matter which patron you chose. Except in areas where a patron would have unique expertise.