Originally Posted by FrostyFardragon
Originally Posted by Gray Ghost
Yeah, and they've generally failed to impress me with their storytelling. I don't for a moment believe they're going to give warlocks conflict with their patrons because that's not the point of the game, it would just be a tangent unconnected to the main plot or side content. Larian has made a lot of content, but that doesn't make them miracle workers.
The have impressed me with the AMOUNT of storytelling the have tried to squeeze into the game. Whether or not you like the style is a different issue.

But a "generic" patron would not be in a position to offer "advice", and I wouldn't consider it worth the effort of adding an appearance for something that had no gameplay effect.

When I say generic, I mean that they'll be a set patron that won't change from playthrough to playthrough, and experience with them won't be much different from game to game beyond how much you choose to interact with them. They'll still be able to offer advice, but the advice will be for pre-set things that won't change game to game. Despite what you think of Larian's style, warlock patrons CAN'T be major NPCs because they'll only ever exist for warlock characters. Again, Larian has written a LOT of content and I do respect them for that (though I think that at its best points it's about as good as any other crpg and at times can be worse) and average quality content of reasonable quantity can have a quality all its own, but what I take away from Larian's style is that they have a stereotype of each class and class content plays to that stereotype. Which is why I assume patrons will work the way they have above.