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#869224 24/07/23 09:52 PM
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I read somewhere about a Gloom Stalker / Assassin build and as I am a noob at D&D and builds in general can anyone offer some advice ( Race, Stats, How to lvl up ,etc) on said build for my first play through
Thanks in advance

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I am planning on playing this for my first character as well and have been reading up on it. As with any Ranger, Dexterity, Wisdom, and Constitution are the most important stats. Assassin also uses these, so they overlap. Many people select Drow but I’m planning to use Wood Elf for the free stealth and fleet of foot. Archery fighting style. I’m planning to start with 5 levels of Ranger Gloom Stalker to get subclass features, Ability boost at level 4, and then extra attack at level 5. I’ll then switch to at least 3 levels of Rogue Assassin to get the subclass features. The next 4 levels will all be in either Gloom Stalker or Assassin. I haven’t decided yet. Each has its advantages. Gloom Stalker gets more subclass features at higher levels that are good. On the other hand, the Rogue sneak attack dice keep climbing with more levels. I’ll make this decision probably more on roleplay/gameplay. This character is an invisible sniper that takes out the toughest opponents on the first round and then hopefully disappears again and repeats.

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Are you going to focus on melee or ranged?


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Originally Posted by benbaxter
Are you going to focus on melee or ranged?
Thanks Ben I like sniping and doing as much damage I can whilst hidden smile
Originally Posted by Potatoo
Thanks Potatoo I'll check it out now

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This is an excellent build, I have posted it in my Guild Discord for future use. Can't wait to try it out!


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I am planning on going gloomstalker/assassin/fighter. Played this in dnd and really liked it. Drove DM nuts in that I was always asking about light and dark areas on every area.
I am going gloomstalker to lvl 5 and debating on if taking assassin to 4 or 5 (4 for feat, attribute bonus/ 5 for uncanny dodge and additional sneak attack dice). Fighter will be lvl 2 (for action surge) or lvl 3 (for subclass).

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There's a thread on here somewhere where someone says Larian is not implementing Umbral Sight. Don't know if it's true or not but if it is, sort of kills this build IMO.

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Umbral sight doesn't make or break this build. So even if they got rid of it, things will be fine.

My caution on using the linked build is that it puts a 17 in dex, but doesn't suggest a half feat to bump it to 18. Which is probably because there isn't a good one in bg3 other than resilient which we don't need here.

If you care about skills and or even if you just want more consistent damage, start with rogue 1 then gloom 5. This will get you sneak attack for 5 levels then extra attack at 6 rather than nothing for 4 levels until extra attack at 5.

Crossbow expert is up in the air now since we already have the BA attack on an offhand hand crossbow and you can double up on cool secondary bonuses from magical ones. Plus they seem to have taken out the loading property for everyone.

I'd do these stats:

12 14(2) 13(1) 10 14 10

You can toss the 12 wherever you want. But this spread will let you use your ranger powers decently and keep you from failing as many skill checks since you dont have a dump stat.

I would take the familiar from the ranger so you can always have an ally granting you sneak attack. The raven is great for blinding enemies and can get next to any target you want early on in a fight.

We don't know what ranger 6 will get us yet so this may change, but if you really want to alpha strike your enemies I would do:

Rogue 1/ Gloom 5/ Assasin 2/ Battlemaster 4.

This will get you the most dice to toss on turn 1, one Dex ASI the Sharpshooter feat, and the fun superiority die.

If somehow ranger 6 is amazing, take the level from battlemaster. Or maybe even go ranger 9 so you can keep the ASI, get 3rd level spells and the wisdom save proficiency.


If you go with the battle master hand crossbow build you could chuck out 4 attacks that are all crits on your first surprise round. So something along the lines of 8d6 weapon damage, 4d6 sneak attack, 8d8 superiority die, 2d8 gloomstalker bonus +40 sharpshooter + 12 from your dex (probably don't get the 4 for your offhand crossbow). Maybe throw some poison or fire on your x-bows to start with an even bigger bang.

I dont remember if Hunter's Mark alerts enemies or not, but if it is sneaky, then you can solo a young dragon before it knows you exist.


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You can get +1 to dexterity from Auntie Ethel in very early game so that's DEX 18.

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Originally Posted by Potatoo
You can get +1 to dexterity from Auntie Ethel in very early game so that's DEX 18.

Oh. Maybe that was in the video. I just read the post.

Personally, I'd rather not lock anyone into a specific moral choice with builds, but that makes sense if you don't mind a deal with the devil.


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