Originally Posted by Elessaria666
Originally Posted by Icelyn
I love the map design with everything close by and hand-crafted encounters.😊 To me it is much better than the large, empty open worlds that are filled with fetch and collection quests and respawning enemies.

I also like it when quests wait and only change based on choices rather than time. To me it feels bad to miss out on a quest or have a bad outcome on a quest because of time. I like how it is handled in BG3 except for the world events that fail when you rest.
It's also a lot more coherent with Larian's vision of creating something rare, rather than something that is a clone of 30 other games released every year.
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