Originally Posted by Ieldra2
Originally Posted by Kendaric
True, it doesn't solve the basic problem but it would at least address part of it.

Does Waukeen's Rest actually "fail" if you take a long rest?
Some people die in the fire who you might have saved and IIRC, you got a task to save someone there who is part of the "Rescue the Grand Duke" quest, but her death won't make the quest fail. So whether this is a failure or not depends on your character. It won't cut off any story arcs as far I can tell.

Well, that's slight improvement over how it was in the early days at least...

It's not nearly enough, but at least it isn't as ridiculous as "go to WR, see that it's on fire, take a long rest and then do the quest as if nothing happened". I really wish there were more quests we could actually fail and/or events that would happen at certain points even if the player wasn't there and we'd have to deal with the aftermath then.