Originally Posted by Sidra
First of thanks for everyone who has helped answer my questions over the last few weeks on here. I have just completed my 2nd EA playthrough...once as a Bard and once as a Ranger. As someone who doesn't play DnD I wanted to play early to get a grasp on mechanics prior to release...and I am actually pretty happy with how things have gone. It was all a bit easier to grasp than I guessed. I do have a few lingering questions and with release coming up figured it was about time to get these answered.

1.) SAVING THROW Target Number. To hit someone with an attack, your die roll and bonuses need to exceed their armor class. Exceeding their armor class is the target. But I haven't figured out what number you are chasing to successfully get a saving throw. I get I am adding my CON, or CHA modifier to my roll, but how is it determined what number I have to hit in the first place? Conversely if I am playing a caster who uses spells that grants savings throw checks to the enemy, is there anything I can do passively or in my build to make it harder for them to hit the checks? What number are they trying to roll to make the saving throw successfully. I have seen active skills and spells that you can use which will impact enemy savings throws but unsure of passive options I can choose or get in a build.

2.) Dual Wielding. I haven' played a dual wielder yet in my playthroughs but I just saw in a DnD YT video stating offhand attacks take a bonus action? Is that true in BG3? If so that really sucks. If I wanted to Dual wield axes on a Barbarian, what baseline skills or feats would I need?

3.) I have been the talker on all my playthroughs. But let's say I wasn't and I was using a Companion for that, do the other companion reactions to the acts and conversations impact their opinion of the person talking or of my character?

Thanks!

For 2 - yes, anyone can attack with 2 weapons in 5e, but unless you have a specific feat (dual wielder), these must both be 'light' (so two short swords for example). You also don't get to add your +ve strength bonus to damage on the offhand weapon. If you have dual wielder then you can use non-light weapons that can be used with 1 hand, in each of your hands. So axes etc. See here for a detailed explanation - https://www.skullsplitterdice.com/blogs/dnd/two-weapon-fighting-dnd5e
NB: using the second weapon depletes your single bonus action per round - so you need to be sure you want that (so no potion drinking etc if you use that extra attack). Also note that at level 5 your fighter can attack twice with their attack action, so the bonus attack would bring this to 3 attacks.


For 1. The saving through DC (difficulty class) depends on what the save is for. Each DC is explained in the players handbook/rules. For spells, the DC is 8 + proficiency_bonus + spell casting stat modifier. Also, note that for AC you just need to match AC to hit, not exceed it.
Anyway, as a wizard with say 18 int, and level 1, your spell DC is 8 + 2 (prof bonus at level 1) + 4 (for int). It does not depend on spell level. You have feats or abilities that may make it harder for people to save against spells (you'd need to check class abilities and possible feats - also key an eye out for magic items that can buff DC).

Last edited by booboo; 29/07/23 05:00 PM.