And OF COURSE no one who's asking for this system in a computer game is willing to settle for "taking whatever they get at the first roll". The goal is obviously to keep rerolling until an ideal lineup of results comes out of it.
Which is understandable - how low of a roll is good enough for an average experience?
The more I think about stat rolling and resting system, the more I would be interesting is seeing a D&D rogue-like. I think it’s mechanics would support a perma-death systemic adventure far better than a handcrafted story driven one.