Originally Posted by rodeolifant
I'll take a Druid along over a Wizard any day of the week, though. I cannot count the amount of times I had to refiviy Gale.

The wild shape thing.. It;s not supposed to be the be-all-and-end-all ability of the Druid. It's there for utility. You *Can* tank as a bear, but if you outperform the Barbarian at it, that would be bad, too. It's a team-based game. Still, you get the bear's HP, and when it's out, you turn back without having taking damage. It's good stuff compared to say, a Cleric's Aid.

Wildshape is mostly for versatility, utility and infiltration shenanigens. Druids absolutely *rock* at that. Literally be a fly on the wall. This may translate a bit odd in a computer game, I admit. BUt hey; even if you're not in a good position to do something; quickly turn into a wolf or a bird and resposition. It gives you options. In the end, I will take options over raw power. It's just more fun.

The thing is... We're talking about MOON DRUID here. The subclass that focuses exclusively on giving the druid powerful forms that are meant to be useful in combat.

But Larian's Moon Druid only get a couple of new forms in EA, and they aren't better than what any other druid has access to. Bear is about on par, if slightly worse, than wolf or giant spider, and those are forms every druid has access to.

This means that the ENTIRE subclass of Moon Druid is... Bonus action Wildshape and a weak heal at the cost of spellslots in form, and the heal doesn't matter since most enemies can one or two-shot your forms.

Meanwhile Land Druid gets wildshape forms just as powerful and versatile as what Moon Druid has access to but also gets Natural Recovery and access to an expanded spell list. It's just objectively the better subclass right now.

Moon Druid needs access to stronger forms or the entire point of the subclass is lost. Who wants to play a subclass that gets one actually unique feature for the entire game?