And OF COURSE no one who's asking for this system in a computer game is willing to settle for "taking whatever they get at the first roll". The goal is obviously to keep rerolling until an ideal lineup of results comes out of it.
Even if ...
Is that a bad thing for some reason ... or?
It's just a fact.
The bad things, conversely, are:
- that this large disparity of effectiveness exists between the two systems.
- what this does for balance between players at a table. When your character may end up having something like a 15 stat points disparity with your suspiciously "lucky" companion of adventures it might be hard not to feel like you got the shaft. You aren't even playing in the same league at that point.