I do feel that for a moon druid specifically, it should be possible for wildshaping to be the defining feature of the class and they should be able to melee combat in wildshape and be effective. Which, in fairness, I think they they pretty much can in EA, as long as we don't expect a wildshaped druid to be as effective as a warrior class in melee, which would be overpowered considering their versatility.
Exactly this.
I don't quite remember where I saw this, but I have seen a *lot* of available forms in one of the published videos. There's bound to be something good in there. The Owlbear especially is already becoming my favorite thing. It's funny, because that was never a creature Druids could shape into, but now that we have a movie that let the Druid do this, it's an expected feature.
... But maintaining concentration in EA is unreasonably hard....
This is very true, and quite frankly why I couldn't make Gale work. I wonder how enemy AI works in the full release. They stated that on the hardest difficulty, enemies will actively target concentration - but also that normal difficulty will mirror that which we've seen in EA. I have considerable faith in the devs. But, if this means that on hard, this targeting is only increased whilst on normal it is the same... Then I suspect the game favors non-casters more.
Back to wildshape - Yes, Wolves are quick and come with pack tactics. Spiders too give a lot of tactical ability, for instance when combined with a wizard casting Web.. Moon Druids should be able to shape into Elementals at higher levels. I admit I've never played TT with a druid that attained that, so not too sure how much of an advantage that is. I can definitely see why the bear form is underwhelming, though. I wonder if Halsin's [Were]Bear form differs from other Druids, or if he's at all able to shape into different forms