I have been designing miniature, boardgames, rpg modules since the early 60's. I have to agree this movement system leaves much to be desired. It's amazing how quickly things go south trying to sneak up on an enemy party. I've had a party split and to the winds march, move up and change their marching order (weakest in front), walking into walls of flame when a path is open, move onto a trap while another party member is trying to disarm it. I've lost track of how many times I'll be moving the party and suddenly I only have one member moving. Takes forever to get them to group up again. In all party control is a sad implementation at best and deadly at it's worse. Took 30 mins to get through the intro because of the interface.