Originally Posted by Zerubbabel
Originally Posted by OldBoar
Originally Posted by 1varangian
I think the camp system and the fast travel teleport system are still bigger offenders in making the BG3 world feel like a theme park.

In my first playthrough, I jumped in the hole in the phase spider lair. Found myself in the Underdark and it was exciting and amazing. UNTIL... I clicked on the map and realized I can just freely teleport to any fast travel spot on the surface. The party had no idea where they were or how to get out. That was a massive, massive immersion killer for me. Larian make it possible to stumble on such a location, then pull the rug from under their own adventure completely.
I agree, fast travel must be restricted
Instead of portals, it would be nice if there was an icon on your map representing the party and the time that passed fast travelling to your location of choice. The teleportation shit comes from DOS and is immersion breaking.
You know what's weird? That they placed the fast travel portals everywhere, but there is no one where you would want it most: in the druid grove. So the most common reason for players to temporarily not care about breaking immersion - getting back to the merchant hub to sell and buy stuff because they're overloaded with loot - is not very well supported.

Also in general, I don't mind teleporting the party if the teleporter mechanism exists in-world (as in Kingmaker). If it's just a gameplay shortcut in order to not have to spend player time for travelling, in-world time should pass accordingly.

Last edited by Ieldra2; 30/07/23 02:33 PM.