I’m with Icelyn on this. I don’t mind, and in fact actually see as a plus, BG3’s stylised approach to location and time. I think it suits what I see it as, which is a kind of simulator for table-top D&D that brings our adventures to life on screen....
*Looks at the table where our last tabletop session took place* A pile of rulebooks. A large notebook with notes about characters and in-world dates and some rough hand-drawn location sketches. A case with 36d6 and a dice cup. Some pens. A map of the continent with important cities marked. A map of the planet. A list of star systems with coordinates. No tactical maps. Exact in-world time is rarely important but in-world location most definitely is. Just saying that tabletop adventures are as different as video games. Perhaps even more so. IMO a game set within one location can get away with what you call a stylized approach, but a game with an epic scope? We'll see how this works in BG3's full version.