Originally Posted by Tuco
[quote=Wormerine]
- The same lack of a day/night cycle, with a world frozen in a series of setpieces crystalized in a time bubble
Makes you wonder why it mostly worked in DAO. I certainly don't recall feeling unusually non-located.

Maybe because there was actually a world map with locations, and the game maintained an illusion of travel time, so that events and places didn't feel clustered, even though they were frozen in time until you arrived.

Last edited by Ieldra2; 30/07/23 08:41 PM.