Originally Posted by Alodar
Except they don't already exist.
Of course they do ...

You can play as Origin character, remember?
> And as such, you will be able to participate in conversations ... so their lines must exist.
Logicaly.

You can also play with a Non-Origin follower in party, and even tho im just guessing, i would dare to presume we will be able to asume controll over them and initiate conversation with NPC, just as with anyone else.
Since that seems like a nobrainer.
> And as such, you will be able to participate in conversations ... so their lines must exist.
Logicaly.

Originally Posted by Alodar
You have added in options for 5 of the 9 companions.
Obviously ...
That was the suggested merging.

---

The way i see it there are two options ...

Either there are separate blocks of conversations for each Origin character, each Race, and each Class.
Wich sounds like a nonsence to me, since amount of repeated text would become *X* times biger ... where X is total count of all potential tags and their mutual permutations.
So ... maybe even over million-times as much. laugh
As i said, nonsence.

Or those special options, wich are the only things that actually differ, are allready there ... just hidden unless you have the Tag.
> This seems most possible, bcs as Chubblot was messing with Tags, he was able to apply all Races and all Classes options on his character ...
True, the game crashed, so it clearly caused some trouble. laugh
But with amount of other changes he applied, im not really so sure about what caused it. smile

Anyway the idea is quite simple really:

Option A: (Messy one)
Chang checks tags of all members of your party > offers you dialogue choices > if you wish to talk as another party member, you siply pick their option > game swaps you and new speaker, dialogue continues

Option B: (Clear one)
Game checks your tags > offers you dialogue choices > you swap your talker >
> Game checks your tags > offers you dialogue choices > you swap your talker >
> Game checks your tags > offers you dialogue choices > you swap your talker > ...

//Edit:
There is clear problem with messy solution, bcs that would only offer players to pick Origin-specific dialogue options ... no [Persuation - Tav] and [Persuation - Wyll] ...
Since that would blow the whole dialogue window four times ... eleven times, if we also include hidden options.

Thats why i allways voted for clean one ... since speakers ability scores are allways used, it may seem a bit wonky, but it would save lots of work.

Last edited by RagnarokCzD; 30/07/23 09:28 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown