Originally Posted by Ieldra2
Makes you wonder why it mostly worked in DAO. I certainly don't recall feeling unusually non-located.

Maybe because there was actually a world map with locations, and the game maintained an illusion of travel time, so that events and places didn't feel clustered, even though they were frozen in time until you arrived.
I think so. Locations are smaller, and it is unlikely our party would spend more time in most of them more than a couple of hours. Some locations do have day and night variants, but they were triggered by story beats, not any in game clock. It's definitely a different feel than spending 20-40 hours on the same map, and seeing no change whatsoever.

Still, I personally don't have an issue with BG3 not having a day&night cycle - I am willing to buy that our party travels during the day, and sleeps at night, though it is dissapointing that in such system and roleplay heavy game we don't have an option to, for example, decide to infiltrate goblin stronghold under a cover of night.

I struggle more with how poor of a job BG3 does with maintaining the facade. I want to be immersed, dammit. Dont' remind me so often that it is all just a content in a game. It happens in other RPGs as well (DA:O including) but it seems to happen more often in BG3EA.