Originally Posted by branmakmuffin
Originally Posted by Darth_Trethon
My point wasn't about how good Shadowheart is from a gameplay perspective at all but about how much it makes sense for the purposes of her story...she is devoted to shar so unless something in her story changes, it makes no sense for her to serve anyone else by multiclassing into paladin.
So why can't a paladin serve Shar? Do you think all of the Oaths are somehow incompatible with Shar?

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Next, wrong about that. Warlock Fiend patrons are not deities...full stop
Says who? Fiend, deity, po-tay-to, po-tah-to.

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If a DM wants to say you are the warlock of a deity but you still play as Fiend Warlock that's homebrew, which DMs are allowed to do but BG3 as a videogame can't accommodate that.
It's all head canon. We can do or say whatever we want. If Larian allows me to multi-class Wyll or Shadowheart as a paladin, then I might just do that. If they don't, I'm fine with that, too. But if they do allow it, as I mentioned, they are implicitly giving their blessing in terms of their notions of canon. Actually, since they are getting rid of the 13 stat minimum for multi-classing, if they allow companion multi-classing, I could multi-class everyone as a paladin.

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Warlocks of deities are specifically denotated as such in their subclass like Raven Queen Warlocks...but deity patrons are very rare, and none are in BG3.
Again, you talk of the game as if it exists independently of its player.
First of all, ALL the oaths for paladin except Oathbreaker are about serving some level of good...even the Justice paladin has an oath to Justice. Shar is literally the most evil deity in D&D...she does NOT give one flip about justice or goodness of anything like that at all. And if you behave like a jerk while playing a paladin the game WILL brand you an oathbreaker very fast.

Not in BG3 it's not headcanon...not AT ALL. Warlock patrons here are not deities...pretending they are is not how that works at all, because the DM in this case is the game itself and it will not accommodate homebrew the way a human DM might at a table.

And in this case, yes, a lot of the lore and story of this game does exist independently of the players.

Last edited by Darth_Trethon; 31/07/23 04:40 AM.