Pretty much. It's for different scenarios.
The 'taking ten' rule is for when there's no danger of failure, and you could essentially take your sweet time in your attempt.

DM: You're in a storage room of sorts. There's a load of wine barrels, some chests in the back and a huge locked trunk at the far wall.
Rogue; 'Alright, taking ten on the lock' - Yup, you find a big piece of mail armor and some assorted gemstones.

DM: Taveorn smiles. He;s about to enact his most Evil Plan. The Wheel of Time is at the center of the room, with him blocking your path.
Rogue: Since I'm still invisible, I sneak around him and attempt to disable the Wheel of Time. Can you guys help me?
Everyone else: yeah, let's give him this and that!
Dm: Okay, Rogue - It looks like you got this, but you still need a 2 for this to work.

Last edited by rodeolifant; 31/07/23 12:21 PM.

Fear my wrath, for it is great indeed.