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I dislike every single recruitable companion in EA. If I were in a PnP game with players who played their characters that way, I would not want to play with those players any more. The EA companions are pack mules and combat assistants.

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Originally Posted by branmakmuffin
I dislike every single recruitable companion in EA. If I were in a PnP game with players who played their characters that way, I would not want to play with those players any more. The EA companions are pack mules and combat assistants.


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Yes, it totally is, like, just my opinion, man. And for me playing my game, my opinion is, like, the only one that matters. EDIT: The bowling balls behind John Goodman's head look like Mickey Mouse ears.

Last edited by branmakmuffin; 31/07/23 02:38 AM.
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Originally Posted by branmakmuffin
I dislike every single recruitable companion in EA. If I were in a PnP game with players who played their characters that way, I would not want to play with those players any more. The EA companions are pack mules and combat assistants.

i DIDN'T WATCH MY COMPANIONS DIE FACE DOWN IN THE MUD SO THIS GIGOLO COULD TURN THEM INTO PACK MULES!!!

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Originally Posted by JandK
i DIDN'T WATCH MY COMPANIONS DIE FACE DOWN IN THE MUD SO THIS GIGOLO COULD TURN THEM INTO PACK MULES!!!
Is that a meme? Because it doesn't mean anything to me.

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Originally Posted by Ieldra2
Originally Posted by KillerRabbit
Originally Posted by Ieldra2
What kind of roleplaying is it if you don't have to make a decision about who to kill, just about how to kill? And why? "Everyone knows they're all evil". I don't want to play in a world where that works.

One in which there are forces outside of yourself and you are part of something larger than yourself. There's a celestial war taking place -- your struggles reverberate on the outer planes. Your decisions help form the planes of existence your efforts matter in the greater scheme of things.

Otherwise 'fantasy' just becomes a series of boring, predictable analogues for historical battles **cough cwitcher cough*
What you are supporting is a world where people have no individual agency, but only insofar they are part of some collective.

Consider, say, Middle Earth. Orcs are always evil, for reasons explained in the lore, and....they're actually not individuals. They're a faceless horde. Wherever a group consists of individuals, they're also not all evil or good. The Ainulindale tells us that this holds true even for the highest tier of beings - who were, in spite of being created directly by this world's creator god for a good purpose, not all good.

Do you really like a world where supernatural forces channel people into becoming part of a faceless horde?

To me, this "everyone knows they're all evil" comes across as an excuse to not have to think about pesky morality but get on with the action. After all, they're a faceless horde, so not really people.

This is why I insist so adamantly on judging people as individuals.

Now of course a cult *can* be a faceless horde. But you'll only ever know that in hindsight. And not that this is a factor in practice most of the time, since most of the time they attack you and the point of whether you might kill them or not is moot. But being pro-active about killing because "cult", I would say, is in itself evil.
You do realize the Realms is not Earth, right? It's a fictional fantasy game setting, and can therefore have whatever lore its creators attribute to it. There is no expectation anything must "fit" whatever you or anyone else may consider to be the "real world." And in that fictional setting, yes, it is very much the case that certain groups/races are indeed entirely this or that, with some notable exceptions.

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To be honest I'm still having a blast throwing fireballs into hordes of demons while playing WotR - and I love dealing with Areelu and Nocticula as evil individuals.

Blasting hordes is just fun:

https://www.youtube.com/shorts/pnMiV2Ykw9E

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Originally Posted by branmakmuffin
Yes, it totally is, like, just my opinion, man. And for me playing my game, my opinion is, like, the only one that matters. EDIT: The bowling balls behind John Goodman's head look like Mickey Mouse ears.

And it's as valid as any other opinion 👍🏻 And one that though unintentionally came dangerously close to bringing the thread back on track, so thank you.

Name's familiar btw, do I remember you from the Beamdog forums?


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Originally Posted by kanisatha
You do realize the Realms is not Earth, right? It's a fictional fantasy game setting, and can therefore have whatever lore its creators attribute to it.
“Anything goes” does not apply if an idea leads to contradictions.

You can say “I don’t care, this is how things are” – there is no rule that our fictional worlds have to make sense – but then you have to live with the fact that your world, in fact, does not make sense.

---
TLDR: A statement that all members of a group are necessarily evil without exception makes – even by worldbuilder fiat – no sense as long as they are psychologically human enough to make it possible to have them as protagonists in a class of stories which are, by observation, perfectly plausible and not altogether rare in fantasy worlds like the Forgotten Realms (see below). Since almost all races and peoples are psychologically human enough for that, as a rule it makes no sense to make the aforementioned statement about any group.
---

Let’s take our statement “All Sharran initiates are evil” from above as an example. We can apply it to Shadowheart, so it's not *totally* OT laugh

As a sidenote, it’s perfectly fine to use this as a guideline for what to expect from Sharran initiates. If you’ve met 100 of them and they were all murderous assholes, it’s reasonable to expect the next one to be the same. The cracks only appear if you claim this as a universal truth of your world.

Suppose that your earlier statement about Sharran initiation rites were true without exception. Suppose furthermore, that you exist within the world and have limited omniscience in the sense that you can know everything that is at any moment in time, but have no knowledge about past or future. So you could look into every Sharran initiate’s mind and find that they’re all mostly OK with what they did, and none of them were coerced.

That would make the statement that all Sharran initiates are evil true a posteriori. However, First, this would still not allow you to conclude with certainty that the next Sharran initiate that comes into existence will be the same, because inductive reasoning cannot establish universal truths. Second, characters in your fictional world are not omniscient, so they can’t even know this. The temple around the next corner they explore might be different, and even in your omniscience you couldn’t know what the future holds. Under these conditions, it makes no sense to claim “All Sharran initiates are evil” as a universal, exceptionless truth.

In order to be able to do so, this has to be true a priori, a necessary truth of your world. You must be able to derive this from first principles, which for a fictional world, includes the fiat of its worldbuilder. And yes, you can say “This is how things are in my world”. However, that would make it literally impossible for a Sharran initiate who is not evil to exist. And I can easily imagine a plausible case of that for the Forgotten Realms:

Suppose you grow up in a family of fanatical Sharrans. Your mother is a high-ranked initiate. You’ve witnessed those rites and for some reason, your parents haven’t managed to indoctrinate you enough for you to think this is perfectly fine. You hate it. You feel that killing someone for no reason is just wrong and that the world should not be like that, whatever your parents say. But you know it is expected of you to follow in your mother’s footsteps, for the status of your family within the cult depends on it. You’ve also seen what happens to those who refuse, and you know your mother would kill you herself if that happened, and call it an act of penance. So when the day comes, you force yourself to go through with it. And perhaps you’ll gain enough freedom of movement to run away, now that you’re officially an initiate, and perhaps even make up for what you were forced to do. Are you evil? I’m not seeing it.

To claim that all Sharran initiates are necessarily evil would make this story impossible. For people in your world, it would be a paradoxical scenario, one (ironically) only possible in fiction if anywhere. And not only is it a plausible story within the Realms, I’d say it’s not altogether a bad one for a character background, even if it’s a bit cliché.

So. q.e.d. The contradiction. We’re arrived at the statement I gave in the TLDR above, applied to Sharran initiates. And if the members of a group are not psychologically human enough to make sense for the scenario above, as might be the case with low-level devils and demons, they’re – as this example should amply illustrate – a faceless horde. I’m not sure it’s necessarily so (I might explore that later), but it is usually so.

And for that reason, I adamantly refuse to judge Shadowheart just because she's a Sharran initiate, nor Astarion just for being a vampire, or Lae'zel just because she's a Githyanki. To me all of the above is immediately obvious, and I'm quite surprised that I need to elaborate on it like this.

Last edited by Ieldra2; 31/07/23 09:40 AM.
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Originally Posted by Silverstar
Name's familiar btw, do I remember you from the Beamdog forums?
Undoubtedly.

Originally Posted by Ieldra2
TLDR: A statement that all members of a group are necessarily evil without exception makes – even by worldbuilder fiat – no sense as long as they are psychologically human enough to make it possible to have them as protagonists in a class of stories which are, by observation, perfectly plausible and not altogether rare in fantasy worlds like the Forgotten Realms (see below). Since almost all races and peoples are psychologically human enough for that, as a rule it makes no sense to make the aforementioned statement about any group.
I agree, and concur. Unless a fantasy race (or species or whatever) is specifically created to be evil (like Middle Earth Orcs) I don't like the notion of fantasy races being universally and/or inherently evil, because that means they have no free will. I'm OK with Middle Earth Orcs being like that, but not Faerunian Orcs. Because that does not seem to mesh with the notion of Orcs as an officially available player character race in D&D.

Last edited by branmakmuffin; 31/07/23 10:01 AM.
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Originally Posted by KillerRabbit
Originally Posted by N7Greenfire
Lolth sworn drow are a cult too.

That's a weird Larianism - Lolthsworn isn't a race in DnD. I get why Larian did it -- it's a weird consequence of Larian trying implement alignment while WotC is trying to ditch it.

But, yes, the drow can forswear Lolth and serve other gods. The drow are a bit different than other evil races - orcs, goblins and the like were created by their gods to serve them as slaves. The drow are a fallen, corrupted people.
Iolth drow are a cultural group, by far the largest but not the only.

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Originally Posted by branmakmuffin
Originally Posted by JandK
i DIDN'T WATCH MY COMPANIONS DIE FACE DOWN IN THE MUD SO THIS GIGOLO COULD TURN THEM INTO PACK MULES!!!
Is that a meme? Because it doesn't mean anything to me.
We’re just making Big Lebowski references at this point lmao


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Originally Posted by branmakmuffin
I dislike every single recruitable companion in EA. If I were in a PnP game with players who played their characters that way, I would not want to play with those players any more. The EA companions are pack mules and combat assistants.
It is unfortunate that you don't like them, but would you really pass judgment on a player because they wanted to play someone like them? Isn't that a bit extreme? We are roleplaying after all, these characters are not us.

BTW, if they're too unlikeable in your opinion, Karlach might save you when the full game arrives.

Last edited by Ieldra2; 31/07/23 11:03 AM.
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Originally Posted by Zerubbabel
We’re just making Big Lebowski references at this point lmao
I've seen it once. Just once. If you want Holy Grail quotes, I'm your guy.

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Originally Posted by branmakmuffin
If you want Holy Grail quotes, I'm your guy.

As long as you don't say "Ni!".

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Originally Posted by Tarlonniel
Originally Posted by branmakmuffin
If you want Holy Grail quotes, I'm your guy.

As long as you don't say "Ni!".

And a moderator reminder that personal insults implying people’s mothers are rodents or fathers smell of fruit are strongly discouragedgrin


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Since Minsc is carrying a Hamster everywhere ...
Do you think HE smells like Elderberry? O_o

Last edited by RagnarokCzD; 31/07/23 01:07 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Since Minsc is carrying a Hamster everywhere ...
Do you think HE smells like Elderberry? O_o

I’d like to think so smile Or perhaps goodberries, to make it class and setting appropriate!


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How did I ever end up in this crowd?

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The insult still works when changing elderberries to goodberries.

People praise goodberries for their most obvious uses but to me their true purpose will always be filling ToEE companions' inventories so they can't steal loot.

I hope Jaheira will be able to make goodberries in BG3, that will definitely increase her value as a party member.

Last edited by Silverstar; 31/07/23 01:45 PM.

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