Originally Posted by branmakmuffin
Originally Posted by rodeolifant
I do play PnP, have done so for over twenty years. That's more or less where my argument comes from. And, for the same reason.

Having a 95% succes chance at something is, what I consider powerful. Having a 100% succes chance is, what I consider, boring.
I consider it boring when a DM asks for DC 10 roll and my character's total bonus is +10. Like, "You're having me roll for my character to tie his shoes, essentially." I don't play RPGs to roll dice, I play them to role play. If i want to play a roughly D&D-like game game where all I do is roll dice, I will play Gloomhaven (sure, it's flipping cards, not rolling dice, but, same concept).

Or as the saying goes, role play versus roll play.

Now, admittedly, this concept doesn't mean as much in a computer game as it does in PnP. But one thing it does mean is that the one situation in which i will always reload in BG3 is when a roll that can fail only due to a nat 1 auto fail gets a nat 1. So I do have a workaround.

I thought in PNP some DMs would prepare multiple layers of DC for some rolls.
For example a DC 10 Perception check on a locked door.
Roll less than 10, fail to spot anything.
A roll of 10 could let you notice a weakness on the door where you could perhaps force your way with an axe.
A roll of 15 or higher would let you notice that the key is hidden under the rug.
etc...