4K System Requirements and Ultrawide Support

Baldur’s Gate 3 can be played in 4K and on ultrawide monitors. We created a pipeline that meant that all cinematics in the game were created in a way that supports those of you with a penchant for excess. Let’s have a look!

[Linked Image from clan.akamai.steamstatic.com]
[Linked Image from clan.akamai.steamstatic.com]
[Linked Image from clan.akamai.steamstatic.com]

The purple bars in the images above show the 16:9 cutoff. The green bars show where ultrawide begins, to capture the full expanse of every elongated tentacle.

With a good CPU and a GeForce 3060, you can play at 1440p at 60fps. Native 4K will require double fill rate, so we recommend using a top-end GeForce 4080/4090 or AMD equivalent. And of course, with DLSS, you can reach 4K with lower requirements, thanks to the wizards at Nvidia.

Romantic Alchemy - Finding Love in Baldur’s Gate

A wise French-Canadian once said, "I believe that the heart does go on." Was she referring to the love lives of D&D characters? This writer says yes until proven otherwise.*

*Editor's Note: There is no evidence in D&D lore that suggests Celine Dion ever wrote her famous song in a bizarre allusion to D&D romance.

[Linked Image from clan.akamai.steamstatic.com]

Many of you have asked about your options in romance, as well as the limitations you can set for yourself, and that we set for you. While you adventure, you forge genuine ‘human’ relationships with those you venture with. These can flourish into relationships that add gravity to every decision you make in the game, and you’re free to pursue them through deliberation, choice, and consequences. However, you’re also able to back out of them at any moment, change your mind, or fall in love with someone else.

To offer further clarity on exactly who can romance who in Baldur’s Gate 3, we’ve laid it out in the least romantic way possible, below:

- A played Origin can romance an NPC Origin
- An NPC Origin cannot romance an NPC Origin
- Played Origins cannot romance other player Origins

Our relationship system is designed for romancing NPCs only; however, if you and your co-op partner both kiss your monitors at the same time, the static shock you’ll experience produces a heart-racing effect similar to the feeling of love. If you begin to feel pain or numbness in your limbs, please go to a hospital immediately.

Untangling Dialogue: Whose Line Is It Anyway?

Many eagle-eyed chatterboxes have noticed that Baldur’s Gate 3 allows you to look back at a dialogue history while you’re in conversation, in case you’d forgotten what you said (understandable – you’re tadpoled), or wanted to realign your train of thought. We’re happy to confirm that, yes, you needn’t worry about forgetting what you’ve said (potentially exploding the entire world, ending up in jail, allying yourself with an actual murderous alien, etc.) thanks to the ability to look back at the conversation and get a sense of where you’re at. It's a neat feature that pops up in the community a lot, so we’ve decided to highlight it for those who haven’t yet jumped in! Doom-scrollers, do not worry, we got your back.

On the topic of doom and chatter, we get a lot of questions about how conversations work in a party of four, so we thought we’d lay out some scenarios that explain how it’s handled.

Typically, the character who initiates a conversation (in both single player and multiplayer) hosts that conversation. In multiplayer, the other players can witness the conversation by clicking on the appropriate icon or character, which will allow them to vote on the host character's choices in dialogue. The host is free, and often right, to ignore them.

“What if I enter a conversation with a character who has the wrong proficiencies for the choices I’m dealt?” This depends on a few things. When a conversation is started unexpectedly, the character who initiated whatever led to the conversation will host the conversation. That character's proficiencies will therefore be the ones used to decide the fate of the conversation.

To give you an example, if you run around a corner and bump into someone unexpectedly, you’re the person who’s going to have the conversation.

[Linked Image from clan.akamai.steamstatic.com]

In some cases, you can back out of the conversation and re-enter it with another character by (in single player) selecting another member of your party. In others, fate works as intended: as fate. Our dialogue systems are designed to feel organic, as they would in real life. Where there’s agency in life, there’s agency in Baldur’s Gate 3. When situations are more fateful, you’ve your wits – and your proficiencies – to untangle them.

In multiplayer, you will also have the option to set certain dialogues to private, so your teammates won't be able to listen in on them. Perfect for romance... or betrayal.

Whether it’s based on race, class, or other proficiencies, it’s important to remember that there are truly no wrong answers, but plenty of consequences. In the long term, the story will be defined by your choices, and the consequences of your actions. You will always have choices to make. Trust the dice, it’ll always show you a good time!

Three more days.

Last edited by Salo; 31/07/23 06:40 PM.