Winning a fight gets your party XP while talking your way out of a fight doesn't, correct?
I just can't live with the idea that I am missing out on XP and therefore I will always prefer to fight... At the same time, I can imagine it will feel better (with regards to story and role-play) to persuade or intimidate an enemy instead of fighting.
So I'm unsure how to approach this... I'm just afraid that missing out on XP in many situations throughout the game might eventually cause me to have difficulty defeating enemies later on, because I didn't level up enough...
What are your thoughts on this?