Originally Posted by Aurora42
Yes and no... i agree with you, in mundane non threatening situations where there is no stress... and tieing your shoelaces in camp with no enemies in sight, ofcourse you should just take ten and have it done, no roll should be needed...

But... now imagine putting on those shoes and tieing those shoes, while that 7 feet smelly orc is trying to mash you to pulp with that huge two handed maul... now that roll and actually fumbling with a one, isnt such a strange thing !...
If you like that sort of thing, great. If in some magical dimension you ever find yourself in one of my PnP games, rest assured it will be a very rare thing for me to call for a skill check where nat 1 is an auto fail. As I mentioned in my OP, it makes sense when using the tadpole power because that's a weird alien thing.

''GMs who call for too many rolls" in general is one of my pet peeves in RPGs. Not surprisingly, I play in games run by GMs who share that philosophy. I can't do anything to change the number of skill checks in BG3 or the "auto fail on a nat 1.'All I can do is shrug and continue on.

EDIT: One issue plaguing this whole thing in PnP is that many DMs and players think this is not a house rule.

Last edited by branmakmuffin; 31/07/23 10:48 PM.