Firstly, I am definitely going to be rejecting the tadpole. If the story puts me in a position where I think my characters would feel backed against the wall and desperate for a bit more power in order to push through, then I would welcome the opportunity yo try but I'm not interested in playing evil characters who go all in on them. Power-hungry characters aren't interesting to me.

Originally Posted by RagnarokCzD
Well ...
If you resist, you dont get anything bcs you are refusing tje only thing you can get ... that feels right.
And concidering that many plots in EA were purely black/white ... i dont expect any flavour for refusing.

Put simply, my issues with this system are as follows; if this is purely a matter of theme and enforcing theme, then I'm totally fine with good characters not getting an equivalent beyond narrative. However, Larian in my opinion all but stated that this was included to shire up what they felt was a mechanical issue in the game (slow leveling at later levels) and I that's the case, then that means they fixed what they viewed as a problem for more evil playthroughs and left it untouched for more good playthrough's, and that is what I consider unacceptable because I think it reflects poorly on the treatment of good-aligned choices in general as we go through the game.