Originally Posted by Darth_Trethon
Originally Posted by SgtSilock
But because we can play as a companion for most of the game (granted they can't win the game) doesn't that mean it is true that you could potentially manipulate the game by forcing companions to turn on each other or other NPCS for your own benefit? I guess that's part of the freedom the game gives you.

I am more of a fan of the way BioWare goes about their companions, you can't play play as them out of combat as they have their own personality, but you can issue commands with them during combat.

I guess with BG3 you can make companions have any kind of personality you want.
You can manipulate party members but you have to do that as your main character with skill checks. You can't take control of Lae'zel and then control what she says when talking to Shadowheart for example. Companions will have their own opinions and attitudes towards other companions but you can't cheat it like that. generally when walking around the world companions only sometimes want to talk mainly to you, if they talk to each other you don't control any part of that. And at camp you can only control your main character.

Oh right you have just given me a huge insight there, so really the only thing you have direct control over are just their class/abilities. This makes a lot more sense to me now and I can certainly get on board with this smile

EDIT: But what happens if a companion triggers a cut scene and it is a really important story moment, and you happen have your companion selected at the time for dialogue?

Last edited by SgtSilock; 01/08/23 11:52 AM.